01 July 2017

Marv's Pistol Skill

Round 1:

Timer goes off, aim for 1 second.  Judging from the pace, he aimed between shots too.
Shot 1: Skill -1, miss.
Shot 2: Skill -1, hit.
Shot 3: Skill -1, miss.
Shot 4: Skill -1, hit.
Shot 5: Skill -1, hit.
Shot 6: Skill -1, miss.
Shot 7: Skill -1, hit.
Shot 8: Skill -1, hit.

Round 2:

He gains +3 for knowing the speed/range now.

Shot 1: Skill +2, hit.
Shot 2: Skill +0, hit.
Shot 3: Skill +0, miss.
Shot 4: Skill +0, miss by 1.
Shot 5: Skill +0, miss by 1.
Shot 6: Skill +0, miss.
Shot 7: Skill +0, miss.
Shot 8: Skill +0, miss.
Shot 9: Skill +0, miss.
Shot 10: Skill +0, hit.

Round 3:

Shot 1: Skill +2, miss.
Shot 2: Skill +0, miss by 1.
Shot 3: Skill +0, miss.
Shot 4: Skill +0, hit.
Shot 5: Skill +0, hit.
Shot 6: Skill +0, miss by 1.
Shot 7: Skill +0, hit.
Shot 8: Skill +0, miss by 1.
Shot 9: Skill +0, miss.

He still had a round left!

Round 4:

Shot 1: Skill +2, miss.
Shot 2: Skill +0, miss.
Shot 3: Skill +0, miss.
Shot 4: Skill +0, hit.
Shot 5: Skill +0, hit.
Shot 6: Skill +0, miss.
Shot 7: Skill +0, miss by 1.
Shot 8: Skill +0, miss.
Shot 9: Skill +0, miss.
Shot 10: Skill +0, miss.

Out of 27 rounds fired.  18 were hits at all, 10 missed by one.

Using the "bad damage roll" model that's a 66.67% hit ratio, or an effective skill around 11.


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