01 October 2017

Killin' Deer In GURPS

What's the "minimum" caliber for a whitetail in GURPS?

The deer has 10 HP off their 10 ST.

So to deliver a potentially fatal blow you've got to do at least 20 points of damage.  More is, of course, better.

Since the average hit to the body is a decent metric...

With ball ammunition in the .16 to .31 caliber at "high" velocities and .32 to .39 caliber 20/3.5 = 5.71 dice which is 6d-1 pi.

Hollow or soft points complicate the math a little bit because you lose a point of basic damage from the effects of the armor divisor.

20/5.25 = 3.81 dice, which is 4d-1, but you have to have an extra point for the skin...  So 4d(0.5) pi+ is what you need from a gun using hollow points.

4d-1 pi+ will do if you're using ball ammo from something .40 to .59 caliber.

Using hollow points in that caliber range changes things to pi++ but has the modifier.

20/7 = 2.86 or 3d, but don't forget needing an extra point for the skin; 3d+1(0.5) pi++

For rounds .60 caliber or larger a mere 3d pi++ will suffice.

At the small end...  Things with pi- need a lot of dice.

20/1.75 = 11.43 or 11d+2 pi-.  There just aren't guns that do that.

Even going hollow point would need an unrealistic 6d(0.5) pi.

No comments:

Post a Comment

You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.

Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.

If you're trying to comment anonymously: You can't. Log into your Google account.

If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.