My version of counting sheep to go to sleep is running through all the steps of bringing a Type-S scout ship from cold-iron to pre-flight.
Figuring out the ship in this level of detail has messed with a couple of my Traveller players.
Hitting them with, "Have you checked the flight manual for this problem?" really screwed up one of them after a failed skill check. I was like, "Dude, the test is open book in real life!"
College students, amiright?
But...
To get the left fusion plant running, you need to charge the capacitors and the power for that comes from some sort of ground cart. In this case, the air-raft your drove up to the cold ship.
As I was drifting off, I realized that I had been imagining parking it aft of the ship and climbing up to the engineering room hatch...
An air-raft is literally a flying car. I can park it hovering AT the rear hatch!
My mental image has been amended to include cleats to tie the air-raft there now.
Ok, two comments in the same day, I must be frustrated at "work". Again, thank you for something to distract me from the clown show that aspires to be a circus.
ReplyDeleteWhere did you find the manual for the Type-S (Suleiman) ship? Is it in a GURPS supplement or elsewhere? Sorry I may be a bit pedantic right now. :) Feel free to mock me at will. :)
I should write one. As far as I know there's nothing published that I'm following.
DeleteWait, is this checklist published somewhere? A GURPS Traveller game is one of my bucket list games. Since I can't play, I collect.
ReplyDeleteDaosus
It's entirely in my head. I should really write it down. It starts in engineering checking all the circuit breakers, then you connect slave power, then close the breakers in a specific order...
DeleteThere's a cold start of an MD-11 on YouTube that inspired my imagination.
Oh, that makes sense. I think it is pretty reasonable to assume that you'd start with charging some capacitor banks or something off an external power source before using that energy to kick-start the powerplant. If we couldn't have batteries large enough to do that function on cars, that's probably how we'd do it.
DeleteOnce you have the powerplant working, you can close the breakers to the "nice to have" functions like lights, heating and life support.
I imagine there would also be some sort of astronavigational chart download to get the latest from the starport. And once you're flying out to 100 diameters, a double check of the data against actual star positions.
Daosus