The longer I use Gun Stats, the more I'm getting comfortable with the results.
It's caused some changes to my "pull it from my ass" numbers because this is a system.
Some rounds and guns have produced surprising results.
Because a given load can differ wildly from another, picking the "right" representative load is important.
I guess you could calculate for each and every different round; this is realistic because you have to re-zero when you change loads.
I prefer to generate an exemplar and let it ride. I usually pick what appears to be the most common bullet weight and brand...
I've gone through pretty much every round me and my friends have that didn't have an official set of stats and amended them.
Some got easier to shoot, some got harder. In game terms anyways.
.270 Win going from ST 9†, Rcl 3 to ST 10†, Rcl 4 was a bit of a surprise, but the stats generated a much better round than Pulp Guns did.
Lots of fun stuff.
Is that a GURPS supplement I haven't seen? I haven't been in a game store in a while.
ReplyDeleteSJGames puts out most GURPS content on pdf anymore. There's some print on demand, but it's limited.
DeleteI think it's kind of a response to game shops not carrying GURPS much and they never leveraged "If you want to carry Munchkin, you carry GURPS, Car Wars and Ogre."