tag:blogger.com,1999:blog-1406088964942152547.post7610604519184754616..comments2024-03-28T21:31:47.191-04:00Comments on The Abode of McThag: Rancor MedicineAngus McThaghttp://www.blogger.com/profile/09295013525738248801noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1406088964942152547.post-76947205599390338132012-11-28T11:08:07.929-05:002012-11-28T11:08:07.929-05:00What if you're not a big game hunter? Perhaps...What if you're not a big game hunter? Perhaps you're out hunting deer with your .30-06 when you run into this fictional horror.<br /><br />Such a weapon only gets 7d pi. An average damage roll will be 24 points.<br /><br />Torso. -0 to hit. No damage modifier after DR. The average hit only knocks the rancor to 18 HP which doesn't even slow it down! This isn't even considered a major wound.<br /><br />Leg. -2 to hit. No damage modifiers. The average attack does 12 after armor although any damage over 1/2 HP is lost; 12 is less than 15 so the limb is not even crippled by the shot.<br /><br />Arm. -2 to hit. No damage modifiers. Pretty much the same story as the leg.<br /><br />Vitals. -3 to hit. x3 damage after DR. The average attack does 36 points of damage dropping our buddy to -6 HP. This is a major wound! (Finally!) Knockdown roll is at -5 or 9 or less. Also, there's a straight HT roll for it to avoid going unconscious every turn from now on.<br /><br />Foot. -4 to hit. A location we didn't consider with the .458. With 12 points penetrating the thick hide, anything over 1/3 HP is lost, but the foot will be crippled by the average shot. Not a major wound, but it does keep it from outrunning you so you can put some distance between you and it.<br /><br />Face. -5 to hit. Just like the torso otherwise.<br /><br />Skull. -7 to hit. Gets +2 DR so only 10 points, on average, penetrates. But those points are multiplied by 4 meaning 40 damage. This reduces the HP to -10. It's a major wound and the knockdown roll is at -10 (4 or less!). Because HP are now negative, there's that roll every turn (14 or less) to keep from passing out.<br /><br />Eye. -9 to hit. Like the skull, but there's no DR at all! The full 24 points of the average shot penetrates to be multiplied by 4 dealing a whopping 96 points of damage; dropping its HP to -66. This is still your high risk, high yield attack. HT-10 knockdown, HT consciousness and TWO HT rolls to avoid death. And because its HT is 14, on 3d6 it's almost assured to make those rolls.<br /><br />With a lighter round like this you might want to take the eye shot. A 12 or less is a pretty decent chance and it's almost the only chance to stop it without being clawed up. Being able to do major wounds while crippling limbs is handy, and not generally an option for .30 calibers.Angus McThaghttps://www.blogger.com/profile/09295013525738248801noreply@blogger.com