At two yards the likelihood of only sucking up 10 #9 pellets out of 293 from a .410 is unlikely. The extremely close range rules are likely broken because GURPS 4e is more cinematic than realistic.
A single pellet will do some damage. 1d-5(0.5) pi- = 0 can't be true since a #9 pellet will penetrate about 6 inches of tissue at 7 yards.
Don't use a role-playing game to decide if your home-defence loads are effective!
Don't discard the game because it's not a complete simulation of reality! Cinematic is a lot more fun to play than harsh reality. "BANG, report to character generation," gets old for players very quickly.
Even worse is when a GM decides to ignore how the rules are supposed to work
ReplyDeleteMANY years ago, playing 2013 Cyberpunk, I had a tango dump a mag from a mini Uzi at me. Instead of taking each hit individually against my armour (as is SUPPOSED to be done), the GM took the total in one lump sum. SO basically, I was shot with an Uzi and hit with a 155mm