The normal chance of a malfunction with a modern firearm in GURPS is a roll of 17 or higher when you make your "to hit" roll.
This has a 1.85% chance of occurring.
This means that in the notorious 2,000 round test a normal everyday firearm should have 37 malfunctions.
Some guns are "very reliable" which means they require two rolls of 17 or higher to have a malfunction. Some guns are inherently like this, some need modified to fine (reliable) or very fine (reliable).
This has a 0.034225% chance of happening.
That's less than one malfunctions in 2,000 rounds; one if we round up the 0.6845.
A case can be made that any TL8+ firearm has fine (reliable) built into it.
Update: Fixed the math and that altered the conclusion somewhat.
No comments:
Post a Comment
You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.
Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.
If you're trying to comment anonymously: You can't. Log into your Google account.
If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.