Warren was cursed.
We, as GMs, didn't even pick on him.
He created his own luck.
Like when his character in Twilight: 2000 tried to drive a Humvee on a ruined road and fire through the windshield. There just isn't room to get an M16A2 into position to do what he was trying to do and he was unable to comprehend my explanation of how there wasn't enough space.
When the chips were down, you could count on Warren to roll the exact worst result the dice could give him.
Those of us who know the HMMWV well know how hard it is to roll one. That's how bad the dice treated Warren.
Sometimes it wasn't his fault at all.
In Traveller he once got flushed out of a cargo bay and into hyperspace.
He'd gotten wounded pretty good reducing the number of hijackers down significantly and FuzzyGeff's Hiver did the appropriate first aid, bundling him into a medical sleeping bag.
The action shifted to other players and parts of the ship for a while. They successfully managed to eliminate all of the hijackers but the ones in the cargo hold, where Warren and FuzzyGeff were hiding.
FuzzyGeff gets the bright idea to open the hatch on the hold because Hiver aren't susceptible to going insane from looking at it. He figured if the hard vacuum didn't get them, the sight of hyperspace would. Warren would be safe because he was in the med-bag and unconscious.
It worked too! The hijackers were sucked into space by the explosive decompression.
So was Warren.
FuzzyGeff had forgotten to tape him to the deck.
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