The single-action Army in .45 Colt in GURPS.
The M1873 "Cavalry" model does 3d-2 pi+ with it's 7-1/2" barrel. 8 raw, 12 after damage type average. 1-16 (1-24) spread.
The "Artillery" model's 5-1/2" barrel does 2d+2 pi+. 9 raw, 13 after damage type average. 4-14 (6-21) spread.
The ubiquitous "Civilian" model with a 4-3/4" barrel does 2d+1 pi+. 8 raw, 12 after damage type average. 3-13 (4-19) spread.
Going even shorter loses the ejector and makes the reload 4i instead of 3i.
The "Storekeeper's" model and it's 4" barrel sends 2d pi+. 7 raw, 10 after damage type average. 2-12 (3-18) spread.
The stubby 2-1/2" to 3" barreled "Sheriff's" mode drops to 2d-1 pi+. 6 raw, 9 after damage type average. 1-11 (1-16) spread.
The official stats didn't deign to give us different ranges for these, all are shown with the default 120/1,300 from the 7-1/2" Cav gun. We do get changes to weight and bulk.
But, WAIT! they get longer too!
The 10" gun has the same stats as a 7-1/2" except for weight and bulk.
The 16" gun gives 3d-1 pi+ for damage, also with and increase in weight and bulk. 9 raw, 13 after damage type average. 2-17 (3-25) spread.
Historically, there don't appear to be any 12" "Buntline Specials"! It's such a staple of fiction too.
Using .45 S&W in any of these guns is a -2 to damage. From 1875 .45 S&W is the issue ammo for all .45 revolvers, rationalizing the supply chain with the S&W No.3 M1875 "Schofield".
Normal .45 Colt ammunition was still found in the trooper's ammunition pouches because it could be bought from the sutler's station and other commercial sources, such as Sear's.
Mac,
ReplyDeleteDid any one ever tell you that your obsessed?
Mac
I can quit whenever I want.
DeleteThe problem is it's a 12 step process and I can't walk that far...