Mind Flayer (Illithid) (OG AD&D Monster Manual p.70)
729 Points
Attribute Modifiers: IQ+6 [120].
Secondary Characteristic Modifiers: FP+2 [6]; HP+1 [2]; SM 0.
Advantages: Astral Projection (Jumper-World, Limited Access, Astral Plane -20%, Projection, Psionic -10%) [70]; Blunt Claws [3]; Mind Blast (Affliction 4, Incapacitation-Paralysis +150%, 5 yard wide Cone +100%, Will Based +20%, Telepathic -10%) [104]; Probability Travel (Jumper-World, Link +10%, New Worlds +50%, Psionic -10%) (Affliction 1 (Jumper-World +1600%, Aura +80%, Cosmic-No Resistance +300%, Link +10%, Melee Attack -30%, Psionic -10%) [345]; Extra Arms (4 Tentacles) (Extra-Flexible +50%, Short -50%) [40]; Flight (Psychokinetic -10%) [36]; Magic Resistance 10 [20]; Mind Control (Telepathic -10%, 2 FP -10%) [40]; Mind Reading (Universal +50%, Telepathic -10%) [42]; Sharp Beak [1].
Disadvantages: Dependency (Fresh Brains, Sentient Only, not more than one minute old, monthly) [-10]; Intolerance [-10]; Odious Racial Habit (Eat Humanoid Brains) [-15]; Reputation -4 [-20]; Selfish (12) [-5].
Racial Skills:
Many of the monsters in OG AD&D are actually races, Mind Flayers are such.
I think I managed to convert the critter's effects into GURPS correctly, but a second set of eyes would be welcome. But how many people are familiar with both games?
I did this a long time ago, and I'm warming up for racial conversions for Warhammer Fantasy Roleplay 1e.
I think I'll do the Skaven first. I like those chaotic fuzzy rat dudes.
Looks okay to me. I've always wanted to play an antipaladin of Cthulhu (from the original Deities and Demigods) who was on a holy mission from his god to exterminate all mind flayers as blasphemies of his deity. Against them, he's utterly, fanatically fearless...well, would YOU want to explain to Cthulhu why you didn't do your utmost for him?
ReplyDeleteTo fail to do your utmost is to be devoured last!
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