Ginny Di posted a video where she interviewed The Dungeon Dudes...
It made me realize that I was overprepping for things that never happen, or are going to happen and that my most successful worlds were ones where I'd come up with the idea the previous Wednesday, run it past FuzzyGeff or Mikhail Ronaldovich on Thursday and we made characters on Thursday.
Prep that I'd never do if I were running Twilight: 2000 or main timeline Traveller.
Though I need to do a bit more prep the next time I try T2K to get all the units on at least one map so I can better herd the players down the railroad to their doom give the players rational choices to give them a better experience.
But lots my Traveller time is just winging it. It tends to work.
I will heed their advice about the pantheon of a fantasy world. They're correct, I really only need the party's cleric's god and, maybe, the opposition's god too. And a general framework for what kind of pantheon/holy aspects there are will suffice.
I feel better now!
And sad. I think I've taken the Interstellar Wars era campaign about as far as I can.
To go much further means risking the entire party on the whims of the ship combat system and a Lightning class merchant is not a real warship.
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