"There is no Cloud. There is only someone else's computer."
The tariff thing is really revealing some things about some paradigms many businesses were working under.
They didn't actually make what they were selling.
They designed it, then farmed out the manufacturing to someone else because they have no in-house manufacturing at all.
The put all of their manufacturing in West Taiwan and are now freaking out because it sure looks like they cannot economically make their product elsewhere.
Even worse, they don't sell anything that people MUST have to live.
Entertainment products are high elasticity demand.
But something these game companies lost when the prices on custom dice and miniatures dropped through the floor from West Taiwanese manufacturing is we used to play these games without any 3D elements at all.
Little square counters punched out of cardboard were universal. Those can still be printed in the good old USA economically.
They could go back to that.
We didn't use figures to play any of the roleplaying games I played for a really long time. The only figures I had of characters were because it was fun to make and paint them, not to bring to the game and put on the map.
Even now, my figures are Lego Minifigs.
But it's rare that I unroll the hex-map and have people get out their little dudes.
I think that gaming companies could recapture a lot of market by just going back to imagination.
I say this and realize that I know several GM's who never did make a world of their own, they just ran the pre-made modules.
Maybe there's less imagination out there than I think...
But, maybe, that's why I was always welcome as the GM. They couldn't buy the adventure I was about to put them through and get some pre-knowledge. I noticed that my players were doing that with T2K. So I increasingly used those modules as world building rather than running the adventure.
Completely changing Operation Reset is a pretty decent example. I should write that up sometime.