05 October 2024

Magic

Just like you can't play a character who's smarter than yourself, you can't portray technology past your understanding.

I've watched a lot of ultra-tech space settings where the GM kept presenting problems that would be definitively solved by technology listed in the game.

One of the most famous fiction examples is how Star Trek conveniently forgets all the replicator and transporter accidents.

The two most important words in science are, "that's odd," and NCC-1701 sure found a lot of them.

Not least of which is a fountain of youth.

Since I played Traveller the most, it's where I see tech concept blind spots most often.

You don't even have to get to Traveller TL 14 to make some of the errors and I blame Hollywood.

If you encounter a back-pack nuke ticking away, how do you disarm it?

Hollywood tells you that you have to find the red wire.

I says light it up with your rifle.

The explosives surrounding the core might still explode, but they will do so asymmetrically and no fission boom.  If it's a fusion bomb, you've made sure it's not going to get fusing.  You're going to have a problem with explosively scattered fissile materials now, but not near as spread out as if you'd let it go high-order.

Starting about Traveller TL9, they don't even bother with the fissile materials!

Gravitic technology is sufficient that you use artificial gravity to collapse your fuel to fusion pressures.

The minimum size to do this gets smaller and smaller as tech advances and for a bomb or warhead, you are skipping the hardware that siphons off power from the unit, and keeps it from exploding.  Exploding is the point.

But it shouldn't make them less susceptible to being bashed on to the point they don't work anymore.

Getting something to fusion is difficult.  Slight asymmetries cause failures to go boom.

How did I conceptualize all this?  Having a high-school education and being resistant to math when you have a, no shit, doctor of astrophysics and two people who do calculus for fun in your gaming group means your assumptions about a tech WILL be challenged.

Physics is, regardless of how you achieve them.  Traveller technology is astonishing on many levels.

How the meson gun MUST work is a terrifying level of control over subatomic particles.

But back to the Traveller TL 12 equivalent to a backpack nuke.  It's going to need a powerpack (some sort of super-science insane rate of discharge capacitor) to fire off the gravitic node that collapses the fuel, holds it for a swish then lets it go.  Ripping that pack off the side of the node-core means no-boom.  It might discharge spectacularly, but it doesn't detonate.

Likewise, a couple light armor piercing explosive rounds into the node will keep it from forming a symmetrical wave-front and no boom.  It might not be a good idea to stand next to it as it collapses from it's brief attempt to be degenerate and then fly apart again when the powerpack tries to fire the node...  But it will be a much smaller explosion than firing correctly.

But the point is... it's easier to keep nukes from going off than to get them to go off.

Ideally, you separate the powerpack from the node without the pack discharging.  Demolitions, Engineer or Jack of All Trades skill should get you there.  Mechanical or Electronic should get a roll with penalties.

Dangerous, no skill required, methods are chancy, but are better than letting a nuke go off.

Old Grognard

I, jokingly, commented on a Traveller session that Erin participated that the Aslan player's pronunciation of Trokh (Aslan primary language) was atrocious.

I said he had an atrocious accent, riffing on the old meme of someone not being able to speak French well because of their accent.

It hits me that I've been doing Traveller a LOT longer than they have.

I knew it was Trokh without looking it up.  Just as I know the most common Vargr language is Gvegh.

I started in 1979 with little black books and kept up with it through MegaTraveller.

I translated both LBB Traveller and Megatraveller to GURPS 3e.

Then GURPS: Traveller.

Then translating that into 4e.

Then GURPS Traveller: Interstellar Wars.

I corresponded with Loren K Wiseman when he was still Traveller line editor at SJGames.

I have watched the setting develop from nothing to the crunchy mass today.

I have not done much with Mongoose's version of the rules.

But the setting remains the same.

It amuses me that the Aslan's player has no idea who I am or how long I've been at it when they replied.

But I'm only teasing.  It sounded like he's got the essence of being an Aslan male in command from listening to the session.


03 October 2024

Tricking The Technology

The internet is the phone here.  That's true most everywhere now.

When the power goes out, the internet provider provided box has a battery to make sure we can still call out.

That battery lasts for days.

But the box kills the internet after 15 minutes.

So we have the battery box plugged into a battery backup to make it think the power is still on so we retain internet.

This is paired with UPS's on the routers.

We got almost 2 hours of internet with a dying UPS.

I'd like to upgrade that capability.  I'd love to get 24 hours of up time without touching the generator.

Historocity

The 2023 version of The Three Musketeers (Part 1, D'Artagnon) is set in 1625.

There sure are a lot of flintlocks in 1625 France.

Even worse than on a c1600 Dutch privateer trading vessel (cough cough Shogun).

The weaponry in this new version of Dumas' work is decidedly 18th century, and so is the costuming!

There are ample paintings of many of the historical figures to guide the filmmakers...  But, nah!

17th century costuming is... elaborate (and expensive).

Even so, they missed on how elaborate the 18th century stuff was as well.  The 1988 version of Dangerous Liaisons is an excellent example of getting the costuming right.

But no, let's have everyone dress like a commoner from a century too late.

When Richard Lester does a better job with weapons and costumes...

But with that out of the way, was it any good?

I cannot say if the new version is closer to the book or not; it's been too long since I've read it.

I will say it was a good version of the story.  I enjoyed it a lot.

Eva Green did well as Milady.  Francois Civil was a decent D'Artagnon and Vincent Cassel a solid Athos.  Aramis and Porthos are present, but not prominent.

I liked it, and look forward to seeing part 2.

02 October 2024

Rebuilding

The tried and true APC BX1500G battery backup lasted for two hours when the power went out on Thursday.

It appeared to come back to life on Friday but, alas, on Sunday it shut off and displayed error code F02.

I cycled the power and it appeared fine until early this morning.

Same F02 code at 0330, 0430 and 0500.

Time for something different.

We've had the APC for years and years.  I've replaced the batteries three times, the first time in 2013!

Wal Mart opened at 0600, and I got a replacement.

So far, this is our only casualty from the storm.

01 October 2024

Branch Color

According to this page, purple is fair game for the magic branch in 1899.

I had planned to have the magic branch be purple with silver piping.  But reconsidered.

The piping color is the color of the branch they're assigned to.

Purple with yellow (yellow orange if you wanna get technical) for cavalry.

Purple with white for infantry.

Purple with red for artillery.

Purple with cadet gray for commissary.

Purple with emerald green for hospital/medical.

Purple with crimson for ordnance.

Purple with buff for quartermaster.

Purple with black for signal corps.

Branch insignia are a lightning bolt crossed with a star tipped wand.

There are a bewildering array of non-commissioned officer ranks that appear to be outside the chain of command, like specialist or tech ranks.

Commissary sergeant is a thing.

There were still color sergeants in the US Army in 1899.

Step Into The Light Already

Today is Jimmy Carter's 100th birthday.

You can quit now, Jimmy.

What Good Has Come From Them

Extortion and greed are all I see when I hear "union" and I fail to see any benefit to having them around.

As a customer of the places they extort, all I see is increased cost and decreased quality.

USW 8888 got a large raise and a 5-year contract in 2022; now we're hearing that they didn't do a significant amount of welding correctly.

Who won there?

The people who unload the ships are on strike on the east coast.

Who, besides themselves, is this helping?

They want MORE and can extort the entire nation to get it.

They're fucking everyone else.

Then their leadership donates to the Dems and...

Just not seeing the upside to unions for anyone not actually in one.

Triple this for anyone in a public employee union like teachers and cops.  Nowhere is the corrosive effect of union membership more visible.