GURPS, generally, does not track the DR of equipment except to figure out how to damage it.
It does have rules on p. B557 to calculate the DR and HP of objects.
A loaded, steel, AK magazine should have DR 5 and 3 HP. That gives a Cover DR of 6 (p. B408).
A 7.62x51mm round doing 7d pi will do an average of 24 points of damage, 6 will be absorbed by the magazine and 18 will penetrate to the torso of the mook, doing 18 damage. 24 points also does 9 points (piercing damage is halved on injury tolerance: unliving) to the magazine which is enough to, possibly, kill it.
00 buck, doing 1d+1 pi will do an average of 4 points of damage. It will neither hurt the mook, nor damage the magazine enough to make it useless.
#4 buck, doing 1d-1(0.5) pi- will do a average of 2 points of damage which is utterly useless at penetrating both the cover DR of 12 from the magazine protecting the wearer and the DR 10 of the magazine itself. Remember; that (0.5) doubles the DR.
Mr Fleetwood's recollection of #4 Buck failing to penetrate an AK magazine in a chest rig GURPS!
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