Despite the sturm und drang over slavery, I double checked.
There's nothing that made the TL3 character from my TL Project illegal.
Thorvald is still a slaver.
He thinks of himself as a good guy, but most villains do.
Despite the sturm und drang over slavery, I double checked.
There's nothing that made the TL3 character from my TL Project illegal.
Thorvald is still a slaver.
He thinks of himself as a good guy, but most villains do.
Something I consciously did with my TL project of making characters was avoiding making a soldier from each TL.
Now I am making the NPC's in detail for the campaign that FuzzyGeff and Marv will be playing in January... and they're all soldiers.
Making each one a person is the challenge.
One place it's tempting to make them individual is the weapons selection, but that'd wrong because troops are issued weapons exactly to prevent them from picking a gun that can't be supported by the logistics train.
Twilight: 2000's situation might be more eclectic because of masses of non-US troops being accepted into US formations as things become more and more ad hoc.
A NATO unit might consider itself lucky if everyone has a rifle that uses a STANAG magazine with rifling to use 5.56 NATO.
There's reserve units from the States that have M16A1's and though they can use the magazines, they can't use the NATO spec ammo.
The smart commander would try to keep them and their ammo needs in one place, but T2K is a situation where everything collapsed and everyone is scattering to the wind and getting back together randomly.
How random do I wanna get?
Cirilo di Faenza has the highest skill I've ever given a character with a sword.
A skill of 17 with a rapier gives a 14 or less to hit the vitals.
He then delivers 1d+1 imp. On average that's 4 points, and typically without DR so that becomes a 12 and his opponent is looking to make a consciousness roll to keep fighting.
It's -9 to hit the eye, but you get x4 damage to hit there. That wouldn't change if they die in one shot or not, but 16 is closer to dead than 12. Even if they live, they're down an eye.
All out attack (determined) would give a +4 to hit that eye so 12 or less net.
All out attack (strong) would give a +2 to damage. That'd be 6 points on average to the vitals and 18 delivered.
All out attack robs you of your defense and he's not stupid enough to do that.
What is the best course, with his skill is the seldom used feint.
That might even get a good roll at that eye without needing to all out attack.
When making my TL5 character for the little TL Project I looked up names common to Hesse-Kassel and picked Meylin.
Kasper Meylin.
A possible inventor of the Pennsylvania long rifle he owns is Martin Meylin of Prussia (Rhineland-Palatinate).
Pure coincidence, but a neat one.