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Armor Coverage
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Hit Locations
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Captain Vulnerable gets his name from an image similar to this one for hit locations in Champions.
This is the GURPS 4e version and shows the hit locations from The Basic Set.
Low Tech changes the coverage for armor.
Skull (hit locations 3-4) remains the same.
Face (hit location 5) remains the same.
Legs (6-7 for right leg, 13-14 for left leg) change. You get Thighs (5-6), Knees (4), and Shins (1-3). For arm and leg hits, roll 1d and the result shows you where on the limb the blow strikes.
Arms (8 for right arm, 12 for left arm) change. You get Shoulders (6), Upper Arms (5), Elbows (4) and Forearms (1-3).
Torso (9-10) changes. First it becomes areas 9-11 then Chest takes over locations 9-10 and Abdomen takes over 11.
Groin (11) changes. Groin is covered by Abdomen, but is given it's own location because you can armor JUST the groin.
Hand (15) remains the same.
Feet (16) remain the same.
Neck (17-18) remains the same.
Vitals are covered by Chest, but can be armored separately.
If you look at Capt. Vulnerable, you will see that torso coverage includes the shoulders.
Lots of armor doesn't in real life. The M12 vest and the Ground Troops Variable Armor don't.
That means I need to remember to note "shoulders" when they have such coverage.
It's also striking how few flak vests have abdomen coverage.
PS: The illustration from 3e was clearer.