6dx34(2) pi++ inc; 6,000/18,000 - That's good for punching 518mm of RHA at 0°.
Gun Stats gives:
6dx33(2) pi+ inc; 8,140/26,700 for APFSDSDU. 503mm penetration.
6dx39(2) pi+ inc for long-rod APFSDSDU. 594mm penetration. "Long-Rod" is defined as a penetrator being 15 times longer than its diameter. The M900 penetrator is 25x603, 23 and change to 1. It's a long-rod.
A bit short of both benchmarks I found back in Feb '25. The round's performance is still classified (sorta) so there's not a lot of official information, but a great deal of "already leaked" information. War Thunder thinks 522mm.
But 6dx39 is in the ballpark of what I think it should do.
It's a game, so the important thing is the relative values come out about right even if the precise numbers don't quite. Gun Stats even has a section about how to use stated penetration values to determine damage.
Take the RHA penetration in mm * 0.787 / armor divisor and that gives dice. 6dx34 in the case of 522mm! But, like I said in Feb '25, I think it punches more, so I'm going with the long-rod numbers!
"New Delhi Steakhouse" India themed like Longhorn is western themed, all vegetarian.
"REAL Vegan Diner" Just a normal diner, but hire actors to profess to being vegan and extoll the virtues of various cuts of their own bodies in a manner similar to "The Restaurant at the End of the Universe." Then they leave the table, you pay them, they never come back out front. Serve pork and "steak" made from soy and lentils.
Gun Stats says it can do cannon. In fact, they give us the detailed process of making the 120mm M256 firing the M829A3 APFSDSDU round.
So I decided to see if the numbers I pulled out of my ass for Twilight 2000 were even close.
The initial APFSDSDU round did 6dx19(2) pi++ inc out to 4,800/16,600. This round didn't last long in testing and never got an XM designation.
XM885 (Delta 3) APFSDSDU round did 6dx25(2) pi++ inc out to 4,800/16,600.
XM885 (Delta 6) APFSDSDU round did 6dx28(2) pi++ inc out to 4,800/16,600. Delta 6 might have become M885A1 if development had continued.
XM884 HE-AB did 6dx11(0.5) pi++, follow-up 6dx3 [4d-1] cr ex out to 2,400/8,300.
The penetrator is 19mm in diameter and 380mm long, so it's definitely a long-rod with its 20:1 LDR.
Gun Stats says a long rod penetrator APFSDSDU should do:
XM885 does 6dx25(2) pi+ inc out to 9,340/30,600.
XM884 does 6dx12(0.5) pi+, linked 6dx3 [4d-1] cr ex out to 4,670/15,300.
I get more range, regardless. I'm giddy how close my original XM884 round was and I'm happy that the calculated damage matches the published penetration values for the Delta 3 round. Not sure how to get it to spit out the published Delta 6 values, except for the section on page 23 saying to just calculate the damage off the actual values rather than the what the formula says.
The delta 6 is calculated as a "long rod" round, delta 3 was not, but there's some speculation that it was also heavier than the delta 3, which could up the damage.
If delta 3 was always a long rod and 6 is heavier... But I don't think that 2.91kg is realistic.
Acc changed from 8 to 5+3. ST changed from 70M to 62M. Rcl changed from 10 to 4.
In the world according to High Tech, an M1 Carbine does 4d+1 pi damage.
An M4 Carbine does 4d+2 pi damage.
I don't think that .30 Carbine really does almost the same amount of damage as 5.56.
Gun Stats thinks it should be 4d pi-.
That better suits its reputation, I think; and it fixes a long running problem with where the line between high and low velocity is with small caliber rounds.
Gun Stats has a little table for the length/diameter ratio by caliber and if a .30 round is LDR of less than 3, then it's pi-. The 110 grain bullet of M1 carbine is definitely under 3. 2.24, to be exact.
I've long suspected that an errata should have been made for it, but Hans-Christina Vorsitch long maintained that 4d+1 pi was correct.
Harvey is digging the experience of her new Equalizer! Absolutely thrilled to, finally, have a pistol where she can easily work the slide.
Next up, getting her glasses where she can see what she's doing better.
But she was happier leaving the range than I've seen in months.
We fed the Equalizer several brands of ammo, including Hornady 135gr Critical Defense and Federal 124gr HST.
Her old gun, an M&P 2.0 Compact, would not feed Hornady Critical anything. It liked HST.
No problems of any kind turned up with the Equalizer!
It ate three brands of 115gr ball and both of the brands of carry ammo!
The counter person who sold us the hollow-points was a little surprised we were taking them straight to the ranged down the hall. It seems that a lot of people don't ever shoot the ammo they're betting their life on.
I shot my M&P 2.0 Compact and continued to try and speed up my Mozambique drill. I'm no Jerry Miculek.
That grouping at this speed is much smaller than it used to be, so progress, but it's a lot bigger than if I slow down just a teeny bit.
Basically, every gun fails to be the author's favorite example of whatever type of gun they're talking about.
They're impractical.
They're too expensive.
I think that Josh Clark subscribes to the "only brutal practicality" school of owning guns that misses 70% of the experience and all of the fun parts of shooting.
"How many Indians are in that village over there?" asked Col. Custer 150 years ago, today.
"Exceptin' me, Joe and that Pawnee feller; all of them." the scout replied.
"I like my odds!" exclaimed Custer and he rode off to battle!
Sitting Bull, on the other hand, had been talking about a vision of a great battle with the White Man, where if they ran and did not fight, everything would come out OK for the Sioux. But if they fought, they would win the battle and all would be ruinous from then after.
He'd told of his vision often, and few believed him; many thinking he'd lost his power.
When Custer and Reno attacked, he realized that: "This was it!"
His cries to stop the fight were unheeded as Crazy Horse took charge...
I've been reading about Special Forces' new idea for a rifle.
HICAR.
The super special ammo is 5.56x45mm in all but one respect: 82kpsi chamber pressure.
Normal 5.56 is around 55kpsi and M855A1 runs about 62kpsi.
So, about a third higher than the current round that's causing issues with bore erosion.
Why do they need this higher chamber pressure?
To get the exact same velocity as a 20" barrel gets while using an 11 to 12 inch barrel.
And a suppressor...
Always lose the handling gains from the short barrel by bringing it right back to the previous length with a suppressor.
But there's good reasons to want one, and they have them.
But I am waiting for the day that some normal soldier loads a spiffy M855A1+ round into their M4 and... Well, the proof round is about 77.9kpsi.
Ever wonder why .357 Magnum is 0.1" longer than .38 Special which is 0.12" longer than .38 Long Colt?
It's to keep this exact pressure mismatch from happening.
I can't help but think that an M16A4 is a lot handier, even with a suppressor, than a Garand, and an excellent training exercise would be to show them exactly HOW handy a 20" M16 can be. That way they don't introduce a dangerously high pressure round into the supply system just to recreate the velocity that standard pressures make with a longer barrel.
While we're at it... Make a flat-top pencil-barrel M16 available to them to remind everyone that the A2 and A4 are unnecessarily heavy.
Playing with GURPS: Gun Stats has brought one stat to the forefront.
Rcl, or recoil.
At first glance, this is how hard a gun kicks and you'd think that the more it hurts your shoulder, the higher the Rcl should be.
But...
The game effect of the Rcl number is how hard is it to get a second shot on target.
A bolt gun is going to be harder than a double rifle because you have to work the action.
A semi-auto gun has moving parts that might make the gun move more and make it harder to get a second shot on target, even if the action absorbs some of the pain transferred to your shoulder.
I was calculating some of the big game rounds and noticed that a break open action had significantly lower ST and Rcl than a bolt gun.
Case in point: .375 H&H.
It's a good example because we can still get double rifles in it, as well as bolt guns.
A Winchester Model 70 Safari is 8.5 lb. loaded and has ST 11, Rcl 5.
A Chapulis Iphisi is 9.3 lb. loaded and has ST 10, Rcl 3.
The difference in mass is not the deciding factor, but the change in constant from 0.5 for bolt guns and 0.25 for break-opens.
Despite the RoF 1 for the bolt gun making it seem like there's no reason for the Rcl value, there are rules for firing faster than the Rcl number suggests. All that manipulation of the bolt comes to the foreground there.
A double gun, however, just needs you to pull the other trigger.
Gun Stats significantly alters the ST and Rcl requirements of some guns down to the point where it's conceivable that an averagely stat'd big-game hunter could fire two rounds with good effect.
Gun Stats is generating ranges that are more in line with what I've read about African hunting than what High Tech said they should be too.
I found new information about the bear referenced by Ron White.
The 7mm part of the routine bugged me.
Turns out it was 7mm Remington Magnum, and a semi-auto rifle not a revolver.
The bear tared out at 1,600 lb., so it's ST 23 not 21.
It absorbed 12 rounds, total of 7mm Rem Mag.
7mm Rem Mag does 7d+2 pi. Average roll is 26. 24 penetrates for 24 points of damage per shot on average with FMJ. A soft-point would do 7d+2(0.5) pi+. The average roll would get 20 to penetrate for 30 damage.
The only semi-auto I can find that has more than 5 shots that's chambered in 7mm Rem Mag is an AR10 derivative from Great Lakes Firearms & Ammunition, the GL10. There's a lot of red flags with the story, see below...
Because of the recoil (Rcl 4), prolly gonna take one shot per round and not the full 3.
BALL First shot drops the bear to -1 with a consciousness roll and half move and dodge. Second shot drops it to -25, consciousness roll and death roll. Third shot drops it to -49, consciousness roll and death roll. Fourth shot drops it to -73, consciousness roll and death roll. Fifth shot drops it to -97, consciousness roll and death roll. Sixth shot drops it to -121, auto-death.
HOLLOW POINT First shot drops the bear to -7 with a consciousness roll and half move and dodge. Second shot drops it to -37, consciousness roll and death roll. Third shot drops it to -67, consciousness roll and death roll. Fourth shot drops it to -97, consciousness roll and death roll. Fifth shot drops it to -127, auto-death.
Clearly our ranger rolled below average on his damage dice, and appears to have missed a few times with the first magazine.
Oh, and it's appropriate that I GURPS'd this all up because it appears to be an internet hoax!
According to Gaber and department records, the bear was shot Oct. 15,
2001, on Hinchenbrook Island at the mouth of Prince William Sound, by
22-year-old airman Ted Winnen from Eilson Air Force Base.
Winnen was deer hunting, but bear season was also open. He and a
friend spotted the bear fishing along a river about 40 yards away. They
decided it was a shooter, but the bear disappeared in the underbrush. It
had not seen or smelled the hunters. It reappeared about 10 yards away.
Winnen shot it through the head with a .338 Winchester Magnum (not a 7
mm mag.) and bowled it over. He then emptied the rifle into its vital
area to make sure it was dead. It did not charge the hunter(s) as was
claimed.
Official records showed that the bear was an Alaskan brown bear and
measured 10 feet, 6 inches from head to toe and weighed an estimated
1,000-1,200 pounds. It was a nice, trophy brown bear, but it wasn’t 12½
feet at the shoulder and didn’t weigh 1,600 pounds. Nor was it even
close to breaking the world record.
1,200 lb is back to 21 hit points. .338 Win Mag does 8d pi. That's an average roll of 28.
I'm going to assume that "through the head" means a skull shot, so 24 penetrates for 96 points of damage, dropping the bear to -75 in one shot. That's one consciousness roll and three death rolls, and clearly the bear did not make one of them (a total of 59% to make all three death rolls is, of course, not a sure thing).
I was watching Ron White and he talked about a record sized grizzly bear that a park ranger shot to death with a .357 revolver.
I know it was a .357 because it was a 7-shot gun and it worked to kill the bear.
That bear has a ST of 21, thus 21 hit points and we know this from its 1,200 lb. weight and two times the cube root of the weight.
A .357 Magnum round does 3d pi, so an average of 10 points per shot.
That's ball. Hollow points do 3d(0.5) pi+, so 15 points per shot.
But bears have DR 2, thick skin and fur.
That means ball rounds do an average of 8 (10 - 2 = 8) and hollow-points do 9 ({10 - (2/0.5)} * 1.5).
A grizzly bear's HT is 13 so they have, about, an 84% chance of making any HT roll.
It will take 21 points of damage to get them to make that first consciousness check, and 21 points again to start checking death rolls every 21 after that.
Ron says he hit him with 7 shots, reloaded and then seven more.
Ball rounds. 8 per shot.
Turn 1 Shot 1, HP remaining = 13. Shot 2, HP remaining = 5. Move and dodge are halved. Shot 3, HP remaining = -3. Consciousness check. Turn 2 Shot 4, HP remaining = -11. Consciousness check. Shot 5, HP remaining = -19. Consciousness check. Shot 6, HP remaining = -27. Consciousness check. Death roll. Turn 3 Shot 7, HP remaining = -35. Consciousness check.
Turn 4 and 5. We're assuming some fast-draw speed-loader here. Reload!
Turn 6 Shot 8, HP remaining = -43. Consciousness check. Death roll. Shot 9, HP remaining = -51. Consciousness check. Shot 10, HP remaining = -59. Consciousness check. Turn 7 Shot 11, HP remaining = -67. Consciousness check. Death roll. Shot 12, HP remaining = -75. Consciousness check. Shot 13, HP remaining = -83. Consciousness check. Turn 8 Shot 14, HP remaining = -91. Consciousness check. Death roll.
The bear only has about a 13% chance of making all them consciousness rolls, but a 49% chance of being alive at the end.
HP rounds. 9 per shot.
Turn 1 Shot 1, HP remaining = 12. Shot 2, HP remaining = 3. Move and dodge are halved. Shot 3, HP remaining = -6. Consciousness check. Turn 2 Shot 4, HP remaining = -15. Consciousness check. Shot 5, HP remaining = -24. Consciousness check. Death roll. Shot 6, HP remaining = -33. Consciousness check. Turn 3 Shot 7, HP remaining = -42. Consciousness check. Death Roll.
Turn 4 and 5. We're assuming some fast-draw speed-loader here. Reload!
Turn 6 Shot 8, HP remaining = -51. Consciousness check. Shot 9, HP remaining = -60. Consciousness check. Shot 10, HP remaining = -69. Consciousness check. Death roll. Turn 7 Shot 11, HP remaining = -78. Consciousness check. Shot 12, HP remaining = -87. Consciousness check. Death roll. Shot 13, HP remaining = -96. Consciousness check. Turn 8 Shot 14, HP remaining = -107. Auto death.
Look at the difference one little point in average damage can make! But it takes all 14 rounds at average damage to get the job done.
This GURPS.
Would a .38 Special do?
A .38 only does 2d pi, with a 7 average per shot, 5 penetrate. HP gets 3 to penetrate and does only 4 after we add 50% for the the pi+.
Ball rounds. 5 per shot.
Turn 1 Shot 1, HP remaining = 16. Shot 2, HP remaining = 11. Shot 3, HP remaining = 6. Move and dodge are halved. Turn 2 Shot 4, HP remaining = 1. Shot 5, HP remaining = -4. Consciousness check. Shot 6, HP remaining = -9. Consciousness check.
Turn 3 and 4. We're assuming some fast-draw speed-loader here. Reload!
Turn 5 Shot 7, HP remaining = -14. Consciousness check. Shot 8, HP remaining = -19. Consciousness check.
Bear arrives and you dead! This GURPS!
The bear has about a 49% chance of making all 4 consciousness rolls, and never has to make a death roll.
But we had 8 to get it done with the .357...
What about the mighty One Centimeter, 10mm ACP?
The ball ammo is 3d+1 pi+ so it averages 11 per shot, 9 penetrating for 13 per round. Hollow points are 3d+1(0.5) pi++, 7 penetrating for 14 per round.
Ball rounds. 13 damage per shot!
Turn 1 Shot 1, HP remaining = 8. Shot 2, HP remaining = -5. Move and dodge are halved. Shot 3, HP remaining = -18. Turn 2 Shot 4, HP remaining = -31. Consciousness roll. Death roll. Shot 5, HP remaining = -44. Consciousness roll. Death roll. Shot 6, HP remaining = -57. Consciousness roll. Turn 3 Shot 7, HP remaining = -70. Consciousness roll. Death roll. Shot 8, HP remaining = -83. Consciousness roll. Shot 9, HP remaining = -96. Consciousness roll. Death roll. Turn 4 Shot 10, HP remaining = -109. Auto-Death!
10mm ball ammo has been noted to work, so this GURPS.
I keep hearing that what you REALLY need is a 12ga 3" magnum slug.
That does 6d+1 pi++. Average roll of 22, 20 penetrate, 40 damage. Can't knock these out faster than one per turn, though, and we only get 8 shots.
Turn 1 Shot 1, HP remaining = -19. Move and dodge are halved. Turn 2 Shot 2, HP remaining = -59. Consciousness roll. Death Roll. Turn 3 Shot 3, HP remaining = -99. Consciousness roll. 2 death Rolls. Turn 4 Shot 4, HP remaining = -139. Auto-Death!
He's very likely to have made both rolls to stay awake with a 70% chance and prolly needs taken to auto death with a 59% chance of making all three death rolls.
They're proving something I've advocated with my Behind Every Blade of Grass concept.
You don't have to spend mega dollars to get a perfectly acceptable rifle for social purposes!
It's not as good as the higher end gun, but you cannot justify those long shots socially. I don't have a handy range to go past 200 yards.
I've experienced a similar loss of zero with a Del Ton barrel, but it only did it the first time I got the gun hot. Rezeroing fixed it and it stayed zeroed thereafter. That was Kaylee's first barrel.
I had to remember how to do "if the number is between two values, then..." with a spreadsheet.
Once I remembered, it turns out that LibreOffice wanted a slightly different syntax than I thought it should be.
Thankfully, the internet was there.
If the gun is heavy enough, and the round light enough, you can get a value that should round down to 1 for recoil. But! The motion of the action would make it recoil 2.
So you have to punch in that calculated values between 1.21 and 2.5 are actually 2. Everything else rounds to nearest.
The Scots were brutally subjugated by the English for a good long time.
Wars were fought.
A sort of independence was won, but they remain part of the UK.
Some Scots were treated in a manner tantamount to being slaves.
Do I deserve restitution for this?
No.
It didn't happen to me.
It didn't happen in living memory.
It didn't even happen to anyone I've met.
My family kind of got it from both sides, having aligned with the wrong side in one war and ending up exiled in England. At least the Sassinak kept their word and granted a small holding near Staffordshire in exchange for the loyalty.
It was such a good deal that five of six brothers left for America.
They put it behind themselves and started over from nothing.
The Italian side of the family did much the same, at a time when it was better to be a CENSORED than a papist fucking WOP.
It's always interesting to see the race bait industry forget that the Irish (three times) and Italians were treated worse than blacks at a couple of places in history.
Places in history that are still in living memory, unlike slavery.
Yes, the current stoppage of hostilities is a memorandum of understanding.
To be BINDING on the US, it will have to pass Congress and THAT will be a treaty.
It should be a surrender document, but even if it was, it too would require Congress to sign off on it.
I thought it plain enough to not bore my readers with the trivial details, but the bigots insisted I be clearer.
A, valid, point they make using slurs is: Will Israel play ball? I predict that they won't and that will be Iran's excuse to start being their old selves. And we're going to have to drop some more bombs.
That this agreement with Iran can be made when they're saying they won't be bound by it says a great deal about the conspiracy theories that Zionists control the US Government.
But that's another story that I have never felt like typing out.