With the adoption of the M9, development of the M7 did not stop.
Ontario knife company reworked the handle and gave us the M7-B. I don't
believe my example is an OKC made knife, though.
Hecho en China.
The bayonet weighs 10.7 oz. and the scabbard 3.3 oz. (with shoelace).
There are no markings on the cross guard, unlike other M7's.
But you do get 'UAE' and the United Arab Emirates seal on the
grip. An OKC made M7-B will have "US ARMY" and the Army seal in these
locations. I have what is known as a "representative sample."
Along with the radical change in grip shape and materials, you also get
a new way of attaching the grip to the hilt. It's the same method as the
M9. The parts don't swap, though.
My example came with a VERY cheap version of the M10 scabbard. The
cage code (9A148) claims it's made by Norcatec LLC.
Compare the webbing and snaps to this General Cutlery M10 scabbard.
It fits just fine. A perfectly cromulent bayonet for an AR/M16.
Back when I was talking about "tailor's swords" I was referencing this video:
Lots of swords are less than ideal for fighting, and many serve social functions or as badges of rank.
The thing about several examples in this video is they are not poorly made with regards to strength or durability. They are poorly made in that they are difficult to put to work.
They should get a skill penalty.
There's no methodology for that in the rules as written.
Update:
Daosus in the comments reminded me of the Poorly Balanced option on page 59 of Low Tech in the Weapons of Quality box.
But it's just a -1 to skill for a 60% price cut... Actually a -0.6 cost factor, which is it's own little trial of remembering simple math. You multiply the base cost of the weapon by 1+(add up all the cost factors) as explained on page 14 of Low Tech.
So a poorly balanced and elaborately decorated rapier with an open basket hilt...
$500 for the base rapier. CF -0.6 for poorly balanced. CF +4 for "presentation quality" decoration. CF +0.25 for the basket hilt.
$500 x 1+(-0.6+4+0.25) $500 x 1+(3.65) $500 x 4.65 $2,325
This is surely a weapon that you wear to impress people and not one you use to impress an opponent in a fight.
The tailor's sword, I think, can be made with going poorly balanced (-0.6), cheap (-0.6), open frame basket hilt (0.25). It's basically a short sword ($400) to start with...
Since the modifiers drop the price below 20% of the original price, it's 20%, or $80 for our tailor's sword. If the tailor is being honest, and I get the impression that they weren't. The tailor probably would have sold it for the full $500 that an open frame, good quality, short sword should cost. Caveat Emptor, Bitches!
Harvey found a vid where someone, effortlessly, opens a beer with a butter knife.
They tap the neck twice, then the body twice then sweep off the cap.
Sensing bullshit, we gave it the ol' college try.
The taps do nothing.
Any motion that brushes the cap will just knock the bottle over.
HOWEVER!
I remembered how to open champagne bottle with a saber and the same technique works with a beer and a butter knife.
It is also, like a saber with champagne, impervious to being filmed.
I opened three bottles of champagne with a saber at a wedding, with a wedding photographer trying to capture it, and he didn't manage to catch the moment even once!
The same thing happened with Harvey trying to video it. As soon as she hit stop, with me flailing away, I hit the sweet spot and off the top of the bottle flew!
British officers were responsible for their own kit, so they'd head down to the tailor's for a uniform and while they were there, they'd buy the sword that goes with.
The tailor, quite often, did not sell swords that were a good idea to take into a fight.
But they met the size-shape regulations.
There's also a lot of fashion involved in a lot of swords.
Many surviving examples of blades that are intended to look good, but are compromised by how they were made.
There's even a couple of examples where the design is compromised to make it more comfortable to lug around!
How does one GURPS this?
The idea of a cheap quality sword with fine (decorated) has a lot of appeal to represent these, but even a cheap sword is considered to be correctly designed, just cheaper materials. I think I need something like cheap (poorly balanced)...
Then, thinking of pirates, I realized that I also don't own a rapier.
I tended to take a point and edge rapier for my pirate characters because fencing weapons got bonuses in GURPS 3e that were worth having. They're not as unbalancing in 4e.
Not that I even have the first clue about how to wield either properly.
Well, maybe the first clue.
I was a fair hand with an epee once.
Once. Long ago. When I was very young.
I've never used a short sword past a wakizashi. Prolly similar enough to a cutlass, but I'd never claim to have been proficient.
Come to think on it, I don't have a proper piratical flint-lock either!
Probably not fill any of these empty slots, I don't cosplay any more.
I wanted to post a picture to Facebook, but my phone doesn't have the login.
How do I get it to my laptop?
The phone, which took the picture, does have my Google Chat login.
So send the picture to Marv, copy it from the message, paste to Facebook.
Voila!
The thread on Facebook was about a man over 50 being required to carry a knife in their pocket and getting bonus points if you can use it to open a can or bottle.
I have used that can opener to open cans and it mystifies some people.
While they're looking at their government banning machetes, they seem to have forgotten about how they lost their guns.
And it seems that once you lose the guns, everything else eventually gets banned as well.
From the wikipedia page on Australia's gun laws, they don't seem too much worse off than much of Europe, but still need to "mother may I?" owning pretty much anything with extra steps to get "better" stuff.
Rapiers, by the way, come from a Spanish sword called 'espada ropera,' or dress sword.
They come from side swords, Italian for rapier, 'spada de lato de striscia' is "strip side sword." Strip referring to the width of the blade.
It becomes a rapier instead of a side sword when the blade narrows enough.
Generally, the hilt needs to get fancied up too to be considered a "real" rapier, but there are side-swords and back-swords with equally elaborate hilts.
Medieval hand weapons made after TL7 are automatically upgraded to fine quality at no extra cost in GURPS.
Everything here is from Cold Steel.
The cavalry saber is, in GURPS terms simply a broadsword with an open frame basket hilt.
It's too light. 2.1 lb. with scabbard instead of 3 lb. But Damage should be sw +2 cut and thr +2 imp, Reach of 1, Parry 0, ST 10.
The martel de fer is far too light; 2.2 lb. when a combination pick/hammer should be coming in at 3.5 lb. It's also a bit long, it can readily be wielded two handed. So I compromised by using the pick stats and reducing damage by 1.
Damage one-handed is sw imp and sw +1 cr, Reach of 1, Parry 0U, ST 10. Two-handed is sw +1 imp and sw +2 cr, Reach of 1, Parry 0U, ST 9†.
The tomahawk is, again, too light at 1.3 lb. It's closest to the hatchet's 2 lb.
Damage is sw cut, Reach of 1, Parry 0, ST 8. Can be thrown! Damage sw cut, Acc 1, Range x1.5/x2.5, RoF 1, Shots T(1), ST 8, Bulk -2.
You DO have silly larp weapons of your own, don't you?
PS: If you happen to have an M1917 Cutlass sitting on your shelf:
Damage is sw+1 cut and thr +2 imp, Reach 1, Parry 0, ST 8. It should be about 2 lb. with scabbard, but real world weights are missing the Low Tech stats consistently.
2d+2 cr against an unarmored skull still gets DR 2 from the bone, like a small mace or the hammer side of a martel de fer.
An average two-handed hit from a ST 14 dude will, on average, deliver 9 points of raw damage.
Minus 2 for the bones.
Times 4 for hitting the brain.
28 points of damage.
Two death rolls for a HT 10 mook and almost halfway to auto death.
A max damage roll would get 12 past the skill for 48 points of damage and 4 death rolls.
The typical 12 HP PC would fare a bit better.
The average roll will just barely get a death roll.
Max will get three death rolls.
In both cases they're major wounds to the head and bonuses to being knocked over and penalties to not losing consciousness apply.
Kids, remember, wear your helmet!
Update:
If my much smaller, and weaker, ass swung it one handed at an unprotected noggin...
1d+2 cr will do 3-8 points of raw damage with an average of 5 This will get 4-24, average 12, points against the HP of the target. On average the victim is looking to roll for consciousness, but not in danger of dying unless they fail that roll. Getting a death roll is possible, but I'd have to roll well.
Two handed changes the raw damage by just a point, delivering 8-28, average 16.
Kentucky Ballistics wonders how medieval weapons perform against modern armor.
Will it GURPS?
Scott looks like he's running a ST 14. That's got a thrust damage of 1d and swing damage of 2d.
His helmet appears to be NIJ IIIA rated. That's DR 12.
The first weapon is a small mace. He'll do 2d+2 cr with it, averaging 9 damage. It shouldn't penetrate.
The next weapon is a mace. He'll do 3d-1 cr with it, averaging 9 damage. It shouldn't penetrate.
Then the pick. He'll do 2d+1 imp with it averaging 8 damage. It shouldn't penetrate.
Using two hands, as he does, is good for an extra point of damage. Averages are 10, 10 and 9; so they shouldn't penetrate on average.
BUT!
Maximum damage with each weapon, two handed, is 15 cr, 17 cr and 14 imp. Penetration is possible, and, maybe, he got a good roll with the second hit with the pick.
This GURPS!
He didn't tell us what kind of vest it is. It looks like NIJ II soft armor. DR 10/5* (higher DR vs pi and cut).
The sword should do 2d-1 imp for thrusts and 2d+1 cut for swings. Average hits should be 6 imp and 8 cut respectively.
The DR 10 stops the cut handily, even if the armor takes some damage. The DR 5 stops the thrust, and his poor technique probably explains a below average damage roll.
The pick, doing 9 impaling with his two-handed swing gets 4 into the dummy.
This GURPS!
I'm not going to bother with the ahistorical morningstars or the idiotically long $1,500 not-so-great sword. But if I did the morningstar it'd do 3d cr swung two-handed for an average of 10. It shouldn't get through the helmet, but should get through the vest. I think it did, but he didn't really show the effects.
His spear should do 2d-1 imp when thrown. Average of 6 damage. That should penetrate, and it did, slightly.
Two-handed stabbing with it should do the same damage.
This GURPS!
I don't know how fast he was going on the scooter, so I can't calculate the damage bonus.