01 June 2026

The Curriculum Was Thorough

I am going to make a character who's a graduate of a fencing academy.

He knows how to wield a sword, wall in a backyard and sell stolen goods.

Just For The Record

If you're converting a different Fantasy game to GURPS, you will need Dungeon Fantasy 1: Adventurers and Dungeon Fantasy 7: Clerics to retain the Magic User/Cleric/Druid distinctions and flavor.

You need not convert all the powers or spells from the old game because you're playing GURPS now; so play GURPS!

Play it in the other setting, but play GURPS.