I am going to make a character who's a graduate of a fencing academy.
He knows how to wield a sword, wall in a backyard and sell stolen goods.
I am going to make a character who's a graduate of a fencing academy.
He knows how to wield a sword, wall in a backyard and sell stolen goods.
If you're converting a different Fantasy game to GURPS, you will need Dungeon Fantasy 1: Adventurers and Dungeon Fantasy 7: Clerics to retain the Magic User/Cleric/Druid distinctions and flavor.
You need not convert all the powers or spells from the old game because you're playing GURPS now; so play GURPS!
Play it in the other setting, but play GURPS.