Something else I noticed, even though I experienced in real time the "this new game is so much better than the other game we've been playing!" feeling.
They all handle things pretty much the same way.
Most of them have a point where you're wounded so badly you pass out. Most of them have a chance for medical intervention to keep you from dying even if you took a LOT of damage.
None of them are particularly difficult to use, once you've gotten past the author.
LBB Traveller and Top Secret are particularly bad in how they're laid out. T2K suffers from things being widely separated in the rules as well.
GURPS 2e and 3e both suffer from an odd way of grouping the skills, but the index and Instant Characters sheet works around that.
GURPS 4e's index is very poor compared to the previous versions, but the layout is easier to navigate.
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