Showing posts with label History. Show all posts
Showing posts with label History. Show all posts

17 August 2026

Well It's Official Anyway

For the most part, Gun Stats is giving me stats that are very close to the numbers I pulled out of my ass by comparing the gun I was making to a gun that was already published.

At least these new numbers have the sanctity of being created by an official publication.

One interesting change has been the FG.42.  Several sources say the Luftwaffe issued the steel-core S.m.K round, which is armor piercing.

That changes the, calculated, damage from 6d+2 pi with the s.S round to 4d+2(2) pi-.

The average hit from s.S will deal 23 points of damage.

S.m.K will roll 16 on average, but that will punch DR 32.  That's better than s.S, but the pi- means that anything that gets past the armor will be halved.  So it does just 8 points on an unarmored target; about a third what normal ball does! 

08 August 2026

Paging Chomps On The Um White Courtesy Phone

 

Would Mr Fleetwood, who was actually there, like to comment on this video? 

05 August 2026

Hiroshima Day

81 years ago, Little Boy was released from Enola Gay over the Imperial Japanese city of Hiroshima.

26 July 2026

For Comparison's Sake Gun Stats Update

Updated from this post

GURPS: World War II has stats for WW2 vehicles, surprisingly enough.

Since I've been mentioning the performance of Cold War stuff, and many people are more familiar with WW2 shit...

It's Front/Sides/Back/Top/Bottom (if needed)

Sherman M4A1 Hull: 300/150/150/75/50; Turret: 300/200/200/100

Gun Motor Carriage M10 Hull: 255/85/85/55/50; Turret: 275/100/100/0

Panzer IV Ausf H Hull: 315/120S/80/40/40; Turret: 200/120S/120S/40

Panther Ausf G Hull: 540/190S/160/60/120; Turret: 600/260/260/60

Tiger Ausf E Hull: 400/420/320/100/100; Turret: 425/310/310/100

Königstiger Ausf B Hull: 850/310/310/155/100; Turret: 700/310/310/170

T-34/76 1940 Hull: 350/250/175/75/75; Turret: 350/250/175/80

Guns!

M4A1 Sherman's M3 75mm firing the M61 APCBC or just AP does 6dx6(2) pi++.  That's good for a whopping 252 DR.

The "long 75mm" 76mm M7 cannon firing M62 APCBC delivers 6dx12(2) pi++ and a linked 6dx2[4d-1] cr ex.  This punches 504 DR.  M93 HVAP does 6dx12(2) pi++ without the linked explosion and punches the same 504 DR  This was considered HOT ammo!

The 7.5cm KwK40 L48 on the Pzkw IV-H firing a PzGr 40 APCR or APHC does 6dx12(2) pi++ that will penetrate DR 504 with most dice.

A KwK42 7.5cm on a Panther G lobbing a PzGr 40/42 does 6dx14(2) pi++.  That's good for punching holes in DR 588.

Tiger E's KwK36 8.8cm gun gets the most penetration with the PzGr 40 which is an APHC round doing 6dx13(2) pi++.  That'll punch 546 DR on average.

The heavier Tiger II's KwK43 8.8cm gun shooting a PzGr 40/43 round gets 6dx16(2) pi++ to routinely stab through 672 DR.

The pride of the Soviets 76mm L-11 gun firing BR-354P APHC does a mere 6dx9(2) pi++ for an average penetration of 378 DR.  And people were bagging on the M3 in the Sherman!

Update: The D-5T 85mm gun from the T-34/85 firing a BR-365 APHEX round will do 6dx13(2) pi++ with a linked 7d+1[4d+1] cr ex.  That will penetrate 546 DR on average.

As a reminder, the 90mm gunned M48A3 has Hull: 606/314/96/113/87; Turret 716/314/281/129; Cupola: 386/386/386/193.

The M41 gun firing M332A1HVAP APHC does 6dx12(2) pi++ for 504 DR penetration.  Not enough for a lot of the heavy Nazi armor.  Damn the Tiger II is tough!  The Patton is somewhat vulnerable to the King Tiger's gun, but it's even more mobile than the Sherman that maneuvered around it to get rear shots.  But HEAT is what we thought would be the real armor puncher.  The M348 HEAT round does 6dx4(10) cr ex with a linked 6dx 3 cr ex that will burn a hole in 840 DR.  The hull front of a Königstiger is still not penetrated!  But the more visible turret front is!

However its expected opponents the T-54/55 and T-62 aren't near so well protected, but they're a lot more mobile:

T-55: Hull 330/218/165/68/55; Turret 565/358/165/165

T-62: Hull 281/218/126/85/55; Turret 667/421/110/110

Good thing the Patton is mobile and reliable.

The 100mm D-10T firing a BR-421D APHEX round in 1953 does 6dx17(2) pi++with a linked 5d+1[5d] cr ex.  That will punch DR 714.

A 115mm U-5TS firing a 3BM4 APFSDS round in 1963 will do 6dx28(2) pi++.  That gets past 1,176 DR.  Yes, the Soviets were ahead of us on tank guns.

But what if we drag an M60 into the argument with its M68 cannon?

The 1959 issue M392 APDS does 6dx23(2) pi++ for 966 penetration.  The M456 HEAT will do 6dx5(10) cr ex with a linked 6dx3 cr ex and make a 1,050 DR deep hole.

 

24 July 2026

Much Newer Than I Expected

The term "sound suppressor" refers to a device that reduces the sound intensity of a firearm when it is discharged. The earliest use of the term "suppressor" in this context dates back to a US patent in 1985, while the term "silencer" was originally used by its inventor, Hiram Percy Maxim, in 1902.

It's a quote from Wikipedia generated by the Duck Duck Go AI, so apply the appropriate levels of salt.

If the term silencer is wrong, and was never used and it's always been sound suppressor, what were they called for 83 years?

I am thinking that the youngin's are at it again and forgetting a lot of us old grognards were there when the changes happened.

I watched this happen with "assault weapon".

Assault weapon and assault rifle were terms the gun community itself was using for military look-alike guns at least as early as 1986.

I remember when the gun control people starting using it against us.

I remember when we tried to say it was always referring to a select-fire, intermediate cartridge firing rifle or carbine.

I remember when we tried to say we'd never used it for describing a semi-auto clone.

And I remember when a group of very young internet gun bloggers tried to "take it back." 

MilSpec

"No civilian should have a military specification handgun!" paraphrased because I cannot be arsed to find the actual quote.

Found it! 


Well, ignorant gunbanner, this is a Revolver, .45 Caliber, M1873, "Altered."  Not quite state of the art in 1892 but still military issue and a genuine weapon of war.

I notice you never mention six-guns when you're frothing about "military" guns.

In point of fact, every single bolt-action hunting gun has a lineage that can be traced back through some military arm.  Some retain more of that lineage than others, but a staggered internal box mag on a bolt gun is a military innovation.

No You're Wrong

Dear everyone clucking like you know what the fuck you're talking about:

A thing you screw onto the end of your gun's barrel to make it quieter is a SILENCER.

How do I know that?

Because that's what it's called in the 1921 patent by Hiram Percy Maxim.

Got an earlier patent for one that's called a suppressor?

Because if you don't, saying "there's no such thing as a silencer, they're called suppressors," just makes you sound ignurnt.

The person who invents something gets to name it.

Maxim named it a silencer.

He could have called them mufflers, because that's the only earlier patent for something that makes the noise from a tube quieter. 

20 July 2026

NBC Notes Updated

Twilight: 2000 has five chemical round categories:  HC Smoke, Irritant Gas, Blood Agent, Blister Agent and Nerve Gas.

Irritant is easy, that's tear gas.

Nerve is also easy, that's nerve gas.

What differentiates blister and blood in their effects is whether you can get by with just a gas mask or if you need an NBC suit.

Blister agents include mustard gas and you need a suit.

Blood agents include chlorine gas and you don't.

What's interesting about researching chem rounds is how the blood agent rounds disappear after WW2.  Mustard and nerve keep going and the US added tear gas to the 4.2" mortars and 40mm grenade launchers. 

Update:

Poisons on p. B439 will give us our game effects:

HC Smoke will be treated as Smoke. 

Irritant Gas will be treated as Tear Gas.

Blood Agent will be treated as Chlorine Gas.

Blister Agent will be treated as Mustard Gas.

Nerve Gas will be treated as Nerve Gas.

NBC Purge

Something I've noticed about using the internet to look up artillery rounds for Twilight: 2000 is how few write-ups on many weapons still include the chemical rounds.

In 1995, in the Home timeline, the Chemical Weapons Convention was drafted and signed already and well on its way to being put into effect.

The US and Russia had been happily destroying their stockpiles, informally, since the end of the Cold War™®.

Many of the weapons in service now, were in service then, so they get listed without their, now-defunct, icky chemical weapons.

In the OG T2K timeline, however, the Cold War™® was still in full swing in 1995 when what would be known as the Twilight War began and chemical weapons were still a thing, if only to keep the other side from using them with impunity.

You kind of have to dig to get information on the rounds. 

It should be noted that the Soviets were firmly convinced that we'd use chemical weapons first and lavishly and they only held their stocks for retaliatory purposes.

NATO had the same conviction about the Soviets... 

13 July 2026

Universal Metric Fails Again

It's not a huge failure, but I bumped into how naming a round is simpler and clearer than caliber x case length again.

You end up using the names.

20x110mmRB Oerlikon.
20x110mm Hispano
20x110mm USN

The US Navy used all three in the same time period.

There are guides on how to tell them apart.  USN and Hispano are very difficult to tell apart visually, the USN round for the Colt 20mm guns is derived from the OG Hispano gun and round.


Isn't history fun!

I've got Oerlikon and USN finished for GURPS.  Working on Hispano now, at least the US issue rounds.  Like the Oerlikon, everyone and their brother used the Hispano-Suiza HS.404 in some form or another. 

10 July 2026

Oh My God

Linky

During a routine inspection in 2026, museum staff uncovered a shocking secret hidden inside a WWII Panzer III tank that had gone unnoticed for more than 80 years. Beneath an internal floor panel was a 7.92×57mm Mauser round, the same ammunition used by the German MG 34 machine gun mounted on the legendary armored vehicle. The discovery stunned experts because the aging bullet was potentially dangerous and had to be carefully deactivated before being added to the collection. This rare Panzer III, one of only two surviving examples still running, carries a mysterious history dating back to the North African campaign and the Battle of Alam el Halfa in 1942.

So, a live round was rolling around under the floorboards for 84 years, and the lack of men in the UK caused a panic?

Potentially dangerous?

Maybe if you tried to swallow it.  It's not like it's an HE round where the explosive's stabilizers have been slowly breaking down leaving something behind that makes nitroglycerine seem easy to juggle.

I love the line about carefully deactivating it.

In America a quick poll would have been taken among the workers to see who had a 98k and they'd have shot that round to see how badly the powder had degraded. 

"Historian Ian Hudson said he could not definitely say the round was a wartime artefact but “it’s certainly very likely”." 

Are you fucking shitting me, Ian?

A fucking historian doesn't know to look at the headstamp?

I am ever more convinced that we should have helped the Germans in 1918. 

05 July 2026

FFS Ordnance Bureau!

When the Army realized that the M2 and M3 guns in the M3 and M4 tanks weren't going to cut it for most anti-tank purposes...

OK, they didn't.  The M2 and M3 guns do exactly what they were supposed to do, and the Gun Motor Carriages were supposed to handle the stuff that was too heavy for the tanks.

So they made what we call "tank destroyers," or gun motor carriages.

The TD counterpart to the Sherman is the Gun Motor Carriage M10.

It's got a long 3" gun that's tailored to kill tanks.  This is the M7 gun on an M5 mount.

Towards the end of WW2, they started to replace the M10 with the Gun Motor Carriage M18 "Hellcat".  It too has a long 3" gun that's tailored to kill tanks.  This is the M1 series of guns.

The tank destroyer concept started to wane after the war and we developed a light tank with a long, 3" gun that had a decent chance against a tank.  This is the M32.

They all use the same round, right?

No.

No, they do not.

Despite all sharing the same caliber, they don't share the same case.

Frustratingly, The M7 and M1 guns share projectiles.  The cartridges are named after the projectile so they share designations.  76mm HE M42 for the M7 is a different round from the 76mm HE M42 for the M1.

The M7 gun fires 76.2x585mmR.

The M1 series fires 76.2x539mmR.

The M32 fires 76,2x580mmR.

The manuals that ordnance issues doesn't really distinguish between the 76mm rounds and even forgets there's more than one cartridge length.

What caused me to notice was going through the rounds for the Lee/Grant and Sherman's 75mm M2 and M3 guns.  Those guns both fire 75x350mmR.

But Ordnance doesn't specify that the 75mm Pack-Howitzer rounds are not the same.

The round that started my noticing was the 75mm M66 HEAT-T round and seeing how low the muzzle velocity was compared to other rounds fired by the Sherman.  Even lower than the shorter barreled gun in the Lee/Grant.

This is because the pack-hog fires 75x272mmR!  It gets a couple of rounds that the Sherman never got because it stayed in service a lot longer. 

It's getting sorted.

I have also made my first set of stats for a NBC round.  The M64 Chem round.  Mustard gas!  Not to be confused with the M64 Smoke and M64 HC Smoke rounds.

04 July 2026

No Kings Rally At Casa McThag

 


For 2037 for when the REAL 250th birthday happens!



Why July?

Because it was balls hot and they figured it'd cause a minimum of debate if they were feeling heat-stroke coming on.

 "Sign it and we open the windows!" 

25 June 2026

All Of 'Em I Think

"How many Indians are in that village over there?" asked Col. Custer 150 years ago, today.

"Exceptin' me, Joe and that Pawnee feller; all of them." the scout replied.

"I like my odds!" exclaimed Custer and he rode off to battle!

Sitting Bull, on the other hand, had been talking about a vision of a great battle with the White Man, where if they ran and did not fight, everything would come out OK for the Sioux.  But if they fought, they would win the battle and all would be ruinous from then after.

He'd told of his vision often, and few believed him; many thinking he'd lost his power.

When Custer and Reno attacked, he realized that:  "This was it!"

His cries to stop the fight were unheeded as Crazy Horse took charge...

And the Indians won the battle.

And all was ruinous for them thereafter... 

24 June 2026

110 Years

110 years ago at The Somme, the tank made it's combat premier!

Seconds later, a tanker asks a crunchie an infantryman to hand them something they'd dropped to the ground because "death before dismount!" 

20 June 2026

One Of Those Threads

Ever comment in a thread and realize that you're saying the same thing you've said before and reading the same responses you've read before?

Thus is every WW2 thread on every forum I've participated in.

Rarely am I adding anything or learning anything from reading others.

I have the sads from it.

19 June 2026

It's Not Unique To Being Black

One side of my family is from Scotland.

The Scots were brutally subjugated by the English for a good long time.

Wars were fought.

A sort of independence was won, but they remain part of the UK.

Some Scots were treated in a manner tantamount to being slaves.

Do I deserve restitution for this?

No.

It didn't happen to me.

It didn't happen in living memory.

It didn't even happen to anyone I've met.

My family kind of got it from both sides, having aligned with the wrong side in one war and ending up exiled in England.  At least the Sassinak kept their word and granted a small holding near Staffordshire in exchange for the loyalty.

It was such a good deal that five of six brothers left for America.

They put it behind themselves and started over from nothing.

The Italian side of the family did much the same, at a time when it was better to be a CENSORED than a papist fucking WOP.

It's always interesting to see the race bait industry forget that the Irish (three times) and Italians were treated worse than blacks at a couple of places in history.

Places in history that are still in living memory, unlike slavery. 

18 June 2026

Highest Ever?


Didn't cover much history at journalism school did they?

The highest-ever number of anti-semitic incidents in Germany happened a bit earlier than 2025.

I'm willing to bet that Kristallnacht had more incidents in a single day than all of 2025.

Never forget, you can't spell Nazi without Socialism. 

10 June 2026

2 3 3r 4

I've been swimming in this water for 40 years and no longer see it.  Some of this will be clear as mud to some people.

Gun stats changed a lot between GURPS 2e and 3e.

In 2e there are two kinds of ranged attack.  Snap and aimed.  If you don't aim, you get a -4 penalty.  If you take an action aiming, no penalty.  If you aim for up to three more turns you get a +1 for each turn of additional aiming!

In 2e an Assault Rifle (I think it's supposed to be an AK-47) was TL7, did 2+3 dice of crushing damage, had a point blank range (P-B) of 3, an increment (Inc.) of 10, 1/2D range of 75, Max range of 1,500, cost $800 and weight 12 lb. with a minimum ST of 8.

P-B range is the range, or less, that you get +4 to hit and +1 damage for a missile weapon.

Inc is the step, in yards where you take a -1 to your chance to hit.  For the example assault rifle, -1 at 10 yards, -2 at 20 yards, etc.  This seems fine until you start using more than one weapon and totally lose track of where you are.

You are -1 to skill for each point below minimum ST.

Notice a lack of ammunition and rate of fire in 2nd edition?  There's, literally, no rules for anything that can fire more than one shot a turn!  They admit that details like that would be coming in later supplements.  Autoduel, for example, has the rules for multiple shots and firing bursts.

3e has rules for multiple shots and bursts built right in.  You roll separately for each shot in semi-auto and for each burst in automatic fire.  Bursts are 4 shot unless your RoF isn't divisible by 4, then the last burst is 1-3 rounds.  There's a table for seeing how many rounds in a burst of a given size hit depending on how well you make the to-hit roll.

In the 3e (and 3eR) Basic Set an AK-47, 7.62mm R, SU does 5d+1 of crushing damage, with a Snap Shot (SS) of 12, Accuracy (Acc) of 7, 1/2D range of 400, Max range of 3,011, Weight of 10.5 lb., RoF of 10*, Shots of 30, minimum ST (ST) 10, Recoil (Rcl) -1, Cost $290 and is TL7.

The SS penalty is a -4 to hit if your skill, without aiming, is lower than the SS number.

Accuracy is a bonus you get if you aim for a full turn, you still get that +1 per turn of additional aiming.  The rules assume you're at a nice, safe, range by default.  Bullet shyness (up to -10 depending on the volume of incoming fire), buck fever (-1 to -10) and flinch (applies the Rcl penalty before firing) are added for combat situations.

The RoF is shots per turn (second) the asterisk means it's select-fire.

Rcl is the penalty of each burst of up to 4 shots, fired per turn.  -1 for the first 4 rounds, -2 for the second, -3 for the third... etc. until you spend a turn recovering from recoil.  If your skill is below 12, double the recoil penalty.  If your ST is below the minimum for the weapon, double the recoil penalty.  If both, quadruple the penalty!

If your ST is below the minimum, take two turns to recover from recoil instead of one.

Range penalties are now on the speed/range table.

High Tech 1e to 3e amends these numbers slightly with the AK-47, 7.62x39mm, Guns(LtAuto), adding the full name of the chambering and what skill you needed to run it, rounding Max down to 3,000, the Weight to 10 lb.; adding an Ammunition Weight (AWt.) stat of 1.8 lb., Shots are changed to 30+1.

There's rules in High Tech distinguishing bullet damage from crushing damage that becomes piercing damage in 4e. 

Rcl is changed slightly, adding the recoil penalty to the second and third shots fired semi-automatically as well as for bursts.  -0 for the first shot, -1 for the second, -2 for the third and keep going until the shooter takes a 1 turn pause in firing to recover from recoil.

Just more detail from the Basic Set, really.

4e rolls to hit once per turn, regardless of the number of rounds fired.  You get a bonus to hit for firing a lot of bullets, but after that it's effective skill and multiples of the Rcl number from there.

This is unpopular with a lot of players and many kept on with the 3e rules because of it.

In the 4e Basic Set, we're back to generic guns, but the AK looking one is the Assault Rifle, 7.62mS, TL is still 7, Damage is still 5d+1, but now we have piercing to replace crushing.  Accuracy is lower at 4, 1/2D and Max ranges are consolidated into Range 400/3,000, as is the Wt and AWt into Weight 10.5/1.8, RoF 10, Shots is 30+1(3), ST 10†, Bulk -4, Rcl 2, Cost $300, LC 2.  With a note about how a semi-automatic version differs from the real thing.

The lower accuracy is because several penalties have been built into the combat rules that were tabulated separately.  However the term "aiming" changed a bit and there's no longer a snap-shot penalty for a low skill.

There's now a bonus to hit depending on the number of rounds fired, this comes up with the new recoil numbers.

Shots now includes, in parenthesis, the time it takes to reload the gun using the generic rules.  More detailed rules come later.

4e reverts back to -1 to skill for every point below the minimum ST your character has.  The † next to the ST means you need to use two hands or take a penalty in firing it.

Bulk, essentially, replaces the Holdout penalty and is a modifier to using the move and attack maneuver.

Recoil is completely changed.  This is the number you must "make it by" to get a second or subsequent hit on a target.  Thus, if your effective skill was 14, you need to roll a 12 to get two hits, 10 to get three, and so on.

High Tech 4e, again, makes minor changes to the stats but it's Izhmash AK-47, 7.62x39mm, now.  Range changes to 400/3,100, Weight to 11.3/1.8, ST to 9†, Bulk -5 Cost to $450/$30.  Shots are shown as 30(3), but I think that's an (unaddressed) errata and should stay 30+1(3).

Cost now incorporates the price of a magazine after the slash.

The number of hit points the average person has did not change at all between all the editions.  4e gets it from ST, all others from HT.

The 2e Assault rifle's 2+3 dice does 5-15 points of damage, averaging 10.

The 5d+1 (pi or cr) does 6-31 points of damage, averaging 18.5.

Guns are a lot more deadly in 3e and beyond.