Twilight: 2000 has five chemical round categories: HC Smoke, Irritant Gas, Blood Agent, Blister Agent and Nerve Gas.
Irritant is easy, that's tear gas.
Nerve is also easy, that's nerve gas.
What differentiates blister and blood in their effects is whether you can get by with just a gas mask or if you need an NBC suit.
Blister agents include mustard gas and you need a suit.
Blood agents include chlorine gas and you don't.
What's interesting about researching chem rounds is how the blood agent rounds disappear after WW2. Mustard and nerve keep going and the US added tear gas to the 4.2" mortars and 40mm grenade launchers.
Update:
Poisons on p. B439 will give us our game effects:
HC Smoke will be treated as Smoke.
Irritant Gas will be treated as Tear Gas.
Blood Agent will be treated as Chlorine Gas.
Blister Agent will be treated as Mustard Gas.
Nerve Gas will be treated as Nerve Gas.
I have a JSLIST suit complete. I have 5 filters for my gas mask. As a former NBC instructor I know if you do not have your mask on when chemicals hit, you done. Nerve is what scares me the most.
ReplyDeleteI gamed with the NBC NCO for the cav unit across the quad and he said he was terrified of the nerve stuff too.
DeleteI always figured we were screwed in an NBC environment, despite the emphasis on training for it.