The longer I use Gun Stats, the more I'm getting comfortable with the results.
It's caused some changes to my "pull it from my ass" numbers because this is a system.
Some rounds and guns have produced surprising results.
Because a given load can differ wildly from another, picking the "right" representative load is important.
I guess you could calculate for each and every different round; this is realistic because you have to re-zero when you change loads.
I prefer to generate an exemplar and let it ride. I usually pick what appears to be the most common bullet weight and brand...
I've gone through pretty much every round me and my friends have that didn't have an official set of stats and amended them.
Some got easier to shoot, some got harder. In game terms anyways.
.270 Win going from ST 9†, Rcl 3 to ST 10†, Rcl 4 was a bit of a surprise, but the stats generated a much better round than Pulp Guns did.
Lots of fun stuff.
No comments:
Post a Comment
You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.
Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.
If you're trying to comment anonymously: You can't. Log into your Google account.
If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.