09 April 2025

Skunk Rewrite

I think I messed up the affliction for the skunk.

Bad Smell is, I believe, the primary effect of being sprayed by a skunk with blindness and coughing only happening as follow-on secondary effects.

Going to make it cost more, of course.

Being a skunk is expensive! 

Update:  Turns out I already had official stats for the skunk's spray in Dungeon Fantasy 5: Allies.  They are cheaper than what I had.

Affliction 1 (DX; Based on DX, Both rolls, +40%; Disadvantage, Bad Smell, +10%; Extended Duration, x300, +100%; Malediction 1, +100%; Nauseated, +30%) [38] 

That gives us:

Exalted Skunk

-67 Points

Attribute Modifiers: ST -4 (No Fine Manipulators, -40%) [-24]; DX +2 (No Fine Manipulators, -40%) [24].

Secondary Characteristic Modifiers: SM -3.

Advantages: Acute Hearing +5 [10]; Affliction 1 (DX; Based on DX, Both rolls, +40%; Disadvantage, Bad Smell, +10%; Extended Duration, x300, +100%; Malediction 1, +100%; Nauseated, +30%) [38]; Blunt Claws [3]; Discriminatory Smell [15]; Fur [1]; Night Vision 5 [5]; Sharp Teeth [1].

Disadvantages: Bad Sight (Nearsighted) [-25]; Cannot Speak [-15]; Quadruped [-35]; Social Stigma (Wild Animal) [-10]; Restricted Vision (Tunnel Vision) [-30]; Wealth (Dead Broke) [-25].

Features: Tail.

 

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