Character conception is important.
When you play a game like GURPS, where you have to design the character from scratch, it's paramount.
There are many things you can do to maximize the capabilities of your character while spending the fewest points.
There are other times when being inefficient with the points is part of good character design.
Ambidexterity is 5 points. It eliminates the -4 penalty when using your off-hand.
Eliminating the -4 penalty with the Off-Hand Weapon Training technique also costs 5 points, but the character still has the -4 penalty with other off-handed tasks.
It costs 5 points for each weapon skill.
So being just as good with both hands with a pistol and a rifle would cost 10 points if the character isn't ambidextrous.
You have to make a decision which fits the character.
I've been practicing with my left hand, and left eye.
I'm getting pretty good.
I am NOT ambidextrous.
A "me" character shouldn't have the 5-point advantage. I should plunk the 10 for the techniques.
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