It just hit me that Warhammer Fantasy Roleplay is set in the same time frame as the English Civil War.
How about that?
Kinda cements the idea that adding some blackpowder guns doesn't wreck the fantasy world feel too much.
It also underscores how little you really need to do to make WFRP work under GURPS, if you're motivated and not easily distracted.
Which, I'm sorry to say, I am unmotivated and easily distracted.
In a nutshell, 95% is already done.
If you wanna preserve the distinction between mage and cleric, you need a couple of GURPS: Dungeon Fantasy supplements.
All that's left is a couple of the world specific races and I've been plugging away at them.
It's slow work because WFRP is not well grounded in reality and that means converting stats is an irritating slog.
I always thought, based on the illustrations and the clothes depicted, that it was more like Henry VIII's time, or maybe early Elizabethan. But your point is still valid. BP guns don't make other weapons obsolete---they have serious drawbacks. Up until cap-and-ball revolvers came on the scene, American frontiersmen had to be very handy with knives. "All men are equal---James Bowie made sure of it!"
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