12 February 2026

I Wish We Had Some Grenades

So many role playing games made explosions so complicated we never bothered learning the rules.

Or, it was such a chore we never used them enough to remember them well enough to want to use them.

So in Top Secret or Twilight: 2000 we just didn't buy grenades.

At least, that's how I remember it.

I just checked T2K and the rules aren't so bad, but we had scars from some poor piece of game design.

Top Secret doesn't seem that hard either...

Wait...  Some game had a rule about when an explosion was confined it was greatly multiplied and we always remembered that rule and it got applied to every game!  This is just another reason we all agreed to change to GURPS.

No matter where our aversion came from, we didn't often use grenades.

The GURPS rules for explosions are generally clear.

So I am more willing to add grenades to the equipment list of my characters.

But something I failed to internalize until watching a movie tonight was fragmentation grenades have 4-5 second fuses.

A turn is a second long in GURPS.

That means throw grenade and it doesn't go boom for another 3-4 turns.

I can't wait to see how that turns out in play.

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