Making GURPS characters is greatly aided with a spreadsheet.
It does the math for you and that means it's super simple to do things like checking to see if raising a stat by a point and lowering the points spent on skills, but retaining their levels, is more or fewer points in total.
Most of the time this kind of min-maxxing doesn't, quite, pay off.
Sometimes, though, it does!
Somewhat belatedly, I am making the three NPCs that FuzzyGeff and Marv have linked up with in my Twilight: 2000 game.
It's something of a playtest for my T2K to GURPS conversion too.
We've found a couple three mistakes that are simple to fix thanks to the same technology that let me type it out and make a pdf file to share with people.
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