It makes changing things easy, but you have to know the syntax...
My rush of downloading free planes from Combat Ace came with the weaponry peculiar to the planes.
A "generic" weapon is defined by its type and what nation made it. So a Sidewinder would be IRM and USN,USAF (the Air Force and Navy are separate nations in SF2).
A weapon station is likewise defined generically.
So if you add a new missile that's USAF and IRM it will appear in the loadout of every plane with stations marked USAF and IRM. Sometimes in inappropriate ways, such as an AIM-4F showing up in the Sparrow recesses of an F-4C.
What you can do to end this is to edit the weapons and stations to be station specific. Thus you add a line that says that station can carry AIM-4 and a line to the weapon saying that it can only be carried by a station so marked.
Luckily, the list of planes that carried the AIM-4 and AIM-26 is short.
But it becomes a problem with the F-101B. The internal side of the flip door can carry both Falcons and Genies. Making the stations weapon specific means it's an either/or deal.
The way you solve the problem is to make a whole new system identical to the system that contains the stations set aside for the Genie.
So you end up with:
(Original)
SystemName[018]=GenieBay
(New)
SystemName[018]=GenieBay
SystemName[019]=GenieBay2
in the fuselage section and:
(Original)
[GenieBay]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=INTERNAL
NumWeapons=2
AttachmentPosition001=-0.26,3.32,0.02
AttachmentPosition002= 0.26,3.32,0.02
AttachmentAngles=0.0,-1.2,180.0
LoadLimit=800
AllowedWeaponClass=AHM,IRM,SAHM
SpecificStationCode=AIR2
DiameterLimit=0.5
LengthLimit=3.0
BombBayAnimationID=9
BombBayOpenTime=1.0
BombBayCloseTime=1.0
AttachmentType=USAF
ModelNodeName=Genie_Hi
MovingPylon=TRUE
RotatingPylon=TRUE
AutomaticDoors=FALSE
PylonMass=10
PylonDragArea=0.06
(New)
[GenieBay]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=INTERNAL
NumWeapons=2
AttachmentPosition001=-0.26,3.32,0.02
AttachmentPosition002= 0.26,3.32,0.02
AttachmentAngles=0.0,-1.2,180.0
LoadLimit=800
AllowedWeaponClass=AHM,IRM,SAHM
SpecificStationCode=AIR2
DiameterLimit=0.5
LengthLimit=3.0
BombBayAnimationID=9
BombBayOpenTime=1.0
BombBayCloseTime=1.0
AttachmentType=USAF
ModelNodeName=Genie_Hi
MovingPylon=TRUE
RotatingPylon=TRUE
AutomaticDoors=FALSE
PylonMass=10
PylonDragArea=0.06
[GenieBay2]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=3
StationType=INTERNAL
NumWeapons=2
AttachmentPosition001=-0.26,3.32,0.02
AttachmentPosition002= 0.26,3.32,0.02
AttachmentAngles=0.0,-1.2,180.0
LoadLimit=800
AllowedWeaponClass=AHM,IRM,SAHM
SpecificStationCode=AIM4
DiameterLimit=0.5
LengthLimit=3.0
BombBayAnimationID=9
BombBayOpenTime=1.0
BombBayCloseTime=1.0
AttachmentType=USAF
ModelNodeName=Genie_Hi
MovingPylon=TRUE
RotatingPylon=TRUE
AutomaticDoors=FALSE
PylonMass=10
PylonDragArea=0.06
The important thing to making this work is to make sure the StationGroupID is the same between them, that forces the game to load either station 7 or station 8 and not both.
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