13 April 2025

Didn't Come To Fruition

GURPS, technically, has a default campaign setting.

It's a multiverse time-travel cops sort of deal.

I only glanced at it and I can't be arsed to even look up the name.

OK, I lied, I couldn't not look it up.

Infinite Worlds.

Brainstorming with FuzzyGeff I hatched a campaign idea for this setting that would have taken considerable time and lots of work on my part.

The players would have to make, at least, two parties.

Then they would set about playing against each other.

This is a red herring for when they figure out they're playing against themselves.

It's not Team A vs Team B.  It's Team A vs Team A and Team B vs Team B.

But the situations are similar enough to make them think its A vs B.  Plus everything has a lot of overlap on the Venn diagram.

A does something.  B is called in to fix.  A is called in to fix what B fixed which leads, eventually to A being sent to fix what A did.

It'd be even more interesting to have a different set of players and GM with a Team C and D too and overlap everything.

But I can't even get ONE group together for more than two sessions a year and this is a campaign idea that needs to be run weekly for a couple years to pay off.

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