27 October 2025

Lost Magic

I huge drawback for me and gaming is I've learned too much about stuff in general to retain that innocent naivety which allowed so much better willing suspension of disbelief.

The magic died as knowledge took hold.

(Sad Face)

I'd love to have that magic back, but...

Now I know what I didn't know and am acutely aware of things that I know that I don't know.

Twilight: 2000 is a lot more grim now than cinematic when I reread the old modules.

If we're aiming at grim, gritty, realism; I'm all set.

But players don't like that because their characters die.

And because I insist on GURPS, replacing those characters is tedious.

I've lost the "Devil may care" attitude that let the players rip across Poland in their LAV-25 and lose it by trying to drive through a house and having it fall into the basement.

I kinda think that I should make the party has a LAV-25 a campaign assumption just because there's so much fun associated with the players having mobility, a little bit of firepower and a little bit of protection.

Plus I can tie them to a location while they brew fuel in the still!

I am still thinking of combining GURPS: Technomancer and T2K.  Literally putting magic into the setting! 

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