GURPS: Gun Tech just landed.
It's the long awaited supplement that lets us gun nuts calculate gun stats from real world information.
Way back in 3e, we back of the napkin calculated that there was no game difference between .280 Remington, .270 Winchester and .30-06.
We did this because of my relaying the debate between my uncles Robert.
My mom's sister's husband insisted that .30-06 was ideal.
My step-mother's brother insisted that .280 Rem was superior.
Both agreed that .270 Win was clearly inferior.
I have official 4e stats for .30-06 and .270 Win that I have disputed because a smaller bullet going faster should carry more range.
.30-06 is 7d+1 pi, Acc 5 and Range 1,100/4,500.
.270 Win is 7d pi, Acc 5 and Range 900/3,600.
Gun Stats disagrees!
.270 Win with a 130gr bullet at 3,060 fps calculates to 7d+1 pi, Acc 5, and Range 1,140/4,800.
.280 Rem with a 120gr bullet at 3,150 fps calculates to 7d pi, Acc 5, and Range 880/5,500.
.30-06 with a 150gr bullet at 2,740 fps calculates to 7d pi, Acc 4 and Range 890/3,700.
.30-06 with a 150gr bullet at 2,920 fps calculates to 7d+1 pi, Acc 4 and Range 950/4,000.
These are not what I was expecting at all!
This is just on an initial skim of the rules.
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