In GURPS things that have a fractional armor divisor such as 0.5 or 0.2 also treat an unarmored target as if they had DR 1.
There's lots of shotgun ammo that is 1d-5(0.2) pi- for damage because of the teeny shot size.
For the life of me, I cannot make that ammo do damage in GURPS terms.
But GURPS is scaled towards people, and the real world shotgun ammo is scaled at teeny animals.
I am wondering at the point value for having skin thin enough to not get the DR 1 against fractional armor divisors.
No comments:
Post a Comment
You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.
Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.
If you're trying to comment anonymously: You can't. Log into your Google account.
If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.