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01 June 2014
Special thanks to Penny Arcade for this comic.
I've been accused of having an adversarial GM'ing style; of creating killer dungeons.
A good hunk of the perception is the subject matter and I run internally consistent realistic worlds. Plus GURPS.
In GURPS guns are lethal. Hard vacuum is lethal. Falls from remarkably short heights are lethal...
Unforgiving might be a better description of my GM style. The players claim they love my military games like SEALs and Twilight 2000; and they get killed a lot there.
If magic or ultra-tech is available, PC deaths become very rare.
The most common way to die in one of my worlds is really from me misreading the capabilities of the party.
In the magic Old West I pitted them against a monster that turned out to be a lot tougher than the party and it killed or maimed them all.
In a Traveller conversion I really thought that the one player remaining on the ship could jury-rig something to get the drives re-lit and avoid being shot down by the high port's defenses.
Occasionally I am not the culprit.
In a cyberpunk campaign I allowed Gold-Cross. Gold Cross is from Car Wars and is resurrection using a clone and a personality copy taken from the person's brain. In Car Wars all you need is the head. In the edition of Ultra-Tech we were using, you needed the spine as well.
A PC had been killed by a bad roll against supposedly non-lethal taser rounds. The party couldn't haul his body around, but remembering that "all you need is the head and a drop of blood..." Lopped off his melon and carried through the rest of the session. Only to discover that they'd left behind an essential part...