There was the actual killer dungeon.
Standing Bear started the tradition.
It's a dungeon setting where you bring in any character that's been run in a previous world and everyone plays until everyone is dead.
Bear was, shall we say, more sporting than I was.
The situation was that I'd run out of material for MY world because they managed to bypass a couple of the problems I'd placed. I needed the between session break to make more stuff up, but they wanted to keep playing.
So, they said, "run a killer dungeon!"
I said that it wasn't really my thing and I attempted to get out of it.
"C'mon!" they insisted.
Fine.
I established some rules for myself. Nothing that would just kill them outright, they got a chance for the dice to save them. Nothing unless at least one person in the party had a defense against it.
The Maxim in an utter dome behind an illusionary wall got a lot of them.
Because Anglave's character had NBC Warfare and a MOPP suit, I threw nerve gas at them.
In short order, everyone was dead.
And they were pissed. Well not Anglave or FuzzyGeff.
1, you asked for it. 2, I said I didn't want to play this; so why would I be merciful?
FuzzyGeff and Anglave were more philosophical because they understood that nothing that happened in this one-off killer dungeon affected their characters in the slightest in their home settings; and that most of the characters settings were no longer being run anyway.
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