29 September 2014

Voodoo Chillin' In B

Combat Ace has a download section so you can add-on planes to Strike Fighters 2.

I went a bit mad and completed the century series.

McDonald-Douglas F-101 Voodoo!

CF-101B
It's a rather complete package.  It took a bit of ini editing to get things working as they should.  For some reason the F-101B missile shelf would only take AIR-2B Genies, and that meant that in most scenarios you could only carry two Falcon.

In the "stowed" position showing two AIM-4G IRM.
Transitioning between positions.
In the "open" position showing two AIM-4F SARH missiles.
The radar is very weak.  You are lucky to get a lock on a medium bomber like a Tu-16 Badger at six miles, four or less for a fighter.  That makes it hard to get off a shot with the AIM-4F because it's got a minimum firing distance and takes a short amount of flight time to start maneuvering.

Some impotent rage here.  I've fired both heat seekers and both radar guides.  What I don't have is a gun, because this is an F-101B.  The F-101A and F-101C have guns, and can't carry air-to-air missiles.
A neat feature the model maker added.  When there's weight on wheels, using the air-brake pops a drag chute!

1 comment:

  1. Heh. And as the old saying went, "They're called 'missiles" and not 'hitiles' for a reason." ;)

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