Combat Ace has a download section so you can add-on planes to Strike Fighters 2.
I went a bit mad and completed the century series.
McDonald-Douglas F-101 Voodoo!
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CF-101B |
It's a rather complete package. It took a bit of ini editing to get things working as they should. For some reason the F-101B missile shelf would only take AIR-2B Genies, and that meant that in most scenarios you could only carry two Falcon.
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In the "stowed" position showing two AIM-4G IRM. |
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Transitioning between positions. |
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In the "open" position showing two AIM-4F SARH missiles. |
The radar is very weak. You are lucky to get a lock on a medium bomber like a Tu-16 Badger at six miles, four or less for a fighter. That makes it hard to get off a shot with the AIM-4F because it's got a minimum firing distance
and takes a short amount of flight time to start maneuvering.
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Some impotent rage here. I've fired both heat seekers and both radar guides. What I don't have is a gun, because this is an F-101B. The F-101A and F-101C have guns, and can't carry air-to-air missiles. |
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A neat feature the model maker added. When there's weight on wheels, using the air-brake pops a drag chute! |
Heh. And as the old saying went, "They're called 'missiles" and not 'hitiles' for a reason." ;)
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