Showing posts sorted by relevance for query gurps rhodesia. Sort by date Show all posts
Showing posts sorted by relevance for query gurps rhodesia. Sort by date Show all posts

15 December 2014

Merlin 4

This is a variation of the GURPS: Technomancer world, Merlin.

Merlin 4 is a Quantum 3 world with a present date of 2014.

The point of departure is in 1975 when Soldier of Fortune magazine ran a full page ad titled, "Be A Man Among Men" with the text, "The Rhodesian Army offers you an interesting and varied career with new allowances for fighting troops and experienced mages."

With combat in Vietnam winding down (see GURPS: Funny New Guys) and racial tensions still running high, this ad was answered by many returning chimera veterans; many of whom had never felt they'd belonged at home anyway; especially spider and snake people.

Because Rhodesia was well outside the mana fall, it had very few native mages and almost no chimeraism.  The influx of experienced combat mages answering the ad changes the history of Rhodesia from both Merlin 1 and Homeline.

See Secrets and Sense Foes turn out to be devastating to guerilla warfare making ambushes, mines and weapons caches easy to find.  Widespread healing magic eliminate many casualties and are extremely positive propaganda for the Rhodesian government both at home and abroad.

The real turning point occurs on September 19, 1976 when the Rhodesian Parliament passes The Oath Acts.  These acts require all government officials to submit to an Oath spell when taking their oaths of office and Analyze Magic to confirm that the casting of Oath was successful.  While seemingly small, this had huge repercussions with regards to international recognition.

The oft stated position of the Smith government that the majority black population was simply not educated enough to handle the responsibility and consequences of the vote was shown to be sincere when coupled with Truthsayer castings.  With a magical compulsion to obey their oaths, laws were passed to begin the education of the black population in how a Parliamentary Democracy worked and what their responsibilities as citizens were.

The United States, over the objections of The United Kingdom recognized Rhodesia on April 19 of 1978.  This ultimately leads to the defeat and annexation of Mozambique once their ZIPRA ZAPU ZANU ZEBRA ZANLA proxies had been defeated in 1979.

By mid-1988 "majority rule" had been established with most citizens being eligible to vote regardless of color.  While the United States is critical of the requirement of citizens to pass an extensive civics examination to obtain the license to vote, it has to be admitted that it's the same examination for everyone and anyone can take the required classes free of charge (it is in fact mandatory for primary schools to teach).

Much mourned by many anthropologists and  sociologists who specialized in Africa is the elimination of the extended system of familial obligation that had served to limit the ability of many blacks to succeed when compared to whites for many years.  While it is often blamed on the effects of "westernization" it seems to have actually been a victim of the increased opportunities available to nearly everyone.

The pattern established by Rhodesia in bringing racial equality to a previously segregated government put a great deal of pressure upon South Africa to end Aparthied which ended four years earlier in Merlin 4 than Homeline.  Many Aparthied policies had been unofficially abandoned years earlier but a significant Afrikaans voting block feared the Anglicization of South Africa by adopting Rhodesia's methods.

Angola turns out much the same in Merlin 4 as Homeline with Cuban troops being familiar with the same magic that was overwhelming to ZANLA and ZIPRA.

The success of The Oath Acts reach out to other Western democracies searching for ways to eliminate political corruption.  Florida being the first to introduce such requirements via ballot measure in 1988.  Several other US states adopted similar measures with it being adopted nationally as the 28th amendment in 2002 as bitterness over the Lewinsky scandal and passage of the USA PATRIOT act created a popular demand with many congressmen voting for it in hopes of placating the voters enough to keep their seats in the 2002 elections.

This applies to anyone who takes an oath of office or service, including bureaucrats and the military.  Many elected and appointed officials refuse to submit the the spell and resign; hardly any in the military refuse (sometimes to their embarrassment).  The effect on the War on Terror compared to homeline is staggering as honest (and magically compelled) politicians prosecute the war for the benefit of the nation without regard to their personal or party ambitions.  The same spells which proved valuable in The Bush War and techniques developed in Vietnam virtually eliminate Islamic terrorism by 2004.

The trickle down effect of the 28th has been a dramatic downsizing of American government with the near elimination of the Departments of Energy and Education and Environmental Protection Agency.  While the US has become fully deregulated, much of what we know as regulation has been replaced by law because the political goals are often the same, it's just Oath won't let Congress abdicate their legislative power to executive branch officials (who are also bound to refuse such powers).

With even politicians submitting to Oath, it becomes common practice to use it during the execution of contracts, greatly simplifying business and leading to a second magic induced economic boon.  To do business in America means submitting to spells verifying the intent and honesty of all parties, despite the apparent loss of freedom, this has actually led more businesses to do business in the USA because it eliminates so many variables and concerns.

Of great concern to Infinity Unlimited is the 2012 discovery that natural nuclear reactors in Gabon have created gateways to another world.  Merlin 4 is studying this intently and is close to learning The Secret in their own.

02 October 2013

Robert Jenkins

Mr Jenkins is a Rhodesian mercenary.  Well, from an alternate Rhodesia in a world called "Merlin".

Merlin is part of the GURPS 4e meta-universe detailed in Infinite Worlds and got a whole book in 3e called Technomancer.

These are works in progress of making a 1/35 scale representation of him.

First we make the body from Sclupey plastic.
Then we add a torso from a Shanghai/Dragon Soviet Spetsnaz kit.
Then the arms and a nice L1A1 from the Dragon Vietnam Weapons kit.
Next we're going to add pouches and do some more sculpting to the snake body.  Pics as the come!

I should probably get ahead of the question.  Why Spetsnaz?  The cut of the blouse and the hat is pretty similar to what the Rhodesians were using.  When you add paint of the correct colors, it blends even better.

02 May 2017

A Bottomless Pit Of Learning

I might have mentioned that I've been working on an alt-history game setting.

It's for Rhodesia from Merlin I, the game world for GURPS: Technomancer and Funny New Guys.

I want to do the idea justice, and just like my early attempts at a campaign set in Africa, I'm hitting how complicated the place is.

There's a whole bunch of intertwined and inextricable relationships that affect family, tribe, nationality... etc... and those relationships can appear to cause irreconcilable conflicts as they should work to cross purposes.

And, well, they do.  But they also make perfect sense once you map them.  Let's call him Dave.

Once you know that Dave is related by marriage to someone the next town over you know how he's going to respond to his brother in law's request for a loan, even if that brother is from the wrong tribe because there's a White government pinning an overarching nationalism over tribalism so, in this individual case, Dave's brother in law can be treated as a member of his own tribe.

But should there be a "everyone in the tribe follow me" event, Dave's brother in law gets the same treatment as everyone else in his tribe, regardless of marital relationships and nationalism.

There's tribes that never intermarry.  There's tribes that often intermarry.  There's tribes that hate and despise each other, to the death, and yet still intermarry and coexist peacefully.

I'm still figuring out what tribal affiliation kids from mixed marriages should have.  It appears to be whatever is convenient at the time a conflict is declared and then the hapless kid is stuck thereafter.

All of this was going on in the real world and I'm proposing adding magic to mix.

I also need to go back and reassess how magic changed other things, with the US showing the way with state of the art combat magic in Vietnam, it makes sense that Portugal would start adopting the same tactics and that could have a dramatic effect on Angola and Mozambique.  Especially since Cuba is another pioneering magical power in this world.

12 March 2020

Arrows

This book:


Finally stopped being a rare collectible and started being an old book!

$26 shipped instead of hundreds.

It's important to me because it has an entry for the Yugoslavian M60 anti-personnel rifle-grenade.


Willard has talked about these things and encountering them in Rhodesia.  Nice to have a reference source for them.

GURPS stats are coming, you know they are...

21 May 2012

GURPS 4e New Characters!

All are 150 points.  Most are intended to be used in a "nexus" world where the character is transported from their native world and end up on another.

Sergent Chef Karl Herrmann.  Anthropomorphic wolf.  Former SS Totenkopfverbände Oberscharführer who's escaped to the French Foreign Legion and ended up in Vietnam.  MAS-49 rifle.

Command Sergeant Major Giuseppe Macinino.  Human.  An Italian immigrant to America who joined the Army for World War 2 and stayed in for the Korean War.  M2 Carbine, .38 Super 1911.

Robert Jenkins.  Rattlesnake chimera.  Born in the US under the mana-fall in the Technomancer universe.  Drafted into the Army, but subsequently volunteered for combat with the 101st Spellborne Division since they were taking relatively unskilled troops.  Two tours with 2/506 Infantry.  After getting out of the Army he decided the racism against chimera was not worth returning to, so he became a mercenary in Rhodesia.  It's 1974 and because of combat experienced, magic using ex-pat American mercs, history is not going the same way as in our world.  FN FAL-Para 50.61, Browning HP.35.

Oberleutnant Ritter Bruno Von Tiegenhegen.  Human.  An Uhlan cavalryman on the eastern front of the Great War.  That silly all steel lance, Kar.98AZ, Luger P.08.

Gregory Randall Hurst (no relation).  Human.  A jade prospector in 1921 South America.  Because of his name and profession people often assume his name is spelled Hearst, but he's not related and is too honest to take advantage of the mistake.  Winchester 92 (.44-40), Remington 1875 (.44-40).

12 April 2017

Benign Neglect

SJ Games came up with a perfectly good world in their original edition of GURPS Time Travel Adventures.

Merlin.

It was expanded slightly into its own book, Technomancer.

In short the Technomancer/Merlin world is our world except where Oppenheimer quoting "I am become Death..." casts a spell when combined with the Trinity Event to open up the manastorm.

This also floods The Earth with magic.

Like I said, a perfectly good world.

The original setting was set in the year it was published, 1998.

There was an additional setting for the world, set during the Vietnam War titled Funny New Guys.

I did some expansion too, projecting a win for Rhodesia.

They've never updated either time frame for the 4e rules.

I just got done converting the racial templates from Technomancer and the character templates from Funny New Guys.  If you want them, gimme an email in the comments section.

08 January 2025

Answered In The Source Material

I do like talking about the implications of the existence of magic since 1945, but much of the speculation is covered in the source material.

Steve Jackson Games will sell you a pdf of both GURPS: Technomancer and Technomancer: Funny New Guys which you can get up to speed on what's changed and what hasn't since the hellstorm started spinning in Trinity, New Mexico.

For the most part, nothing changed between Merlin and our timeline.

The US winning in Vietnam is a, noted, exception.

The implications of how we did that weren't fully explored or considered by the authors.

Further implications of what magic means to politics were also not explored.

I made the outline of some of those implications with regards to Rhodesia.

27 September 2017

Alt History

I've been poking at an alternate history of an alternate history off and on for a while.

What happens to Rhodesia in Steve Jackson's GURPS setting of Technomancer?

To do an alternate history justice, you've got to learn the actual history.

I've gotten a tenuous grasp of the what happened, even if I don't have everything in its correct order yet.

I've just dipped my toes into who made it happen.  There's several opposed groups with the same goals who share an incredible number of people.  To say there's personalities involved is putting it mildly.

I think I'm getting close to putting the two timelines next to each other and seeing where a good departure point should be.