I think about space and starships from time to time. Thanks Roberta X!
Since I look at things from a GM to Player perspective most of the time I like think about details.
Hatches.
Sliding
doors and iris-valves are neat, but would be complicated. Think about
the materials you need to use to prevent things like vacuum welding.
I
have described sliding hatches that had double doors. Each face moves
towards the center, away from the jamb so that in case there's pressure
on one side and not the other, the vacuum side will be pressed more
firmly in its coaming and cannot be slid into its pocket until both
sides are centered.
Swinging hatches are likely to be more
common. If you put a geared mechanism on the door, the pressure will
not prevent it from opening or closing (nor will high g-loads). But
what keeps a bone head from opening it at the wrong time?
I
propose a simple diaphragm bolt. Springs hold it centered if there's
pressure on both sides. If there's a pressure drop, the air pushes the
diaphragm against the springs and the bolt slides into the opening
mechanism and prevents it from opening. This same mechanism can also be
used to trip the closing mechanism. I envision the slider looking like
an emergency stop button. Slap it, the spring loaded door closes FAST.
Vacuum pulls it, door closes. What if you need to open it? You pull
it out, and hold it while the door opens. You could override the
closure mechanism by wedging something under the button, there might
even be something built in for that. No lights, you can feel for the
button. If it's down you know the other side is in vacuum.
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