Druid Spells
First Level
AD&D -- GURPS
Animal Friendship -- Beast Link (Animal)
Detect Magic -- Mage Sight (Knowledge)
Detect Snares & Pits -- See Secrets (Knowledge)
Entangle Tangle -- Growth (Plant)
Faerie Fire -- Phantom Flame (Fire or Illusion)
Invisibility to Animals -- Invisibility (Switchable +10%, Animals Only -20%) [36]
Locate Animals -- Beast Seeker (Animal)
Pass Without Trace -- False Tracks (Plant) or Hide Path (Plant) or Walk Through Plants (Plant)
Predict Weather -- Predict Weather (Air or Weather)
Purify Water -- Purify Water (Water)
Shillelagh --
Speak with Animals -- Beast Speech (Animal)
Second Level
AD&D -- GURPS
Barkskin -- Armor (Protection)
Charm Person or Mammal -- Charm (Mind Control) or (Animal) Control (Animal)
Create Water -- Create Water (Water)
Cure Light Wounds -- Minor Healing (Healing)
Feign Death -- Suspended Animation (Healing)
Fire Trap -- Link (Meta) on Explosive Fireball (Fire)
Heat Metal -- Heat (Fire)
Locate Plants -- Seek Plant (Plant)
Obscurement -- Fog (Water or Weather)
Produce Flame -- Burning Touch (Fire)
Trip -- Tanglefoot (Body)
Warp Wood -- Weaken (Making and Breaking)
Third Level
AD&D -- GURPS
Identify Plant Ability -- Identify Plant (Plant)
Identify Animal
Ability --
Identify Pure
Water Ability --
Leave No Trail
Power --
AD&D GURPS
Call Lightning -- Spark Storm (Air and Weather)
Cure Disease -- Cure Disease (Healing)
Hold Animal -- Master (Animal)
Neutralize Poison -- Instant Neutralize Poison (Healing)
Plant Growth -- Tangle Growth (Plant)
Protection From Fire -- Resist Fire (Fire)
Pyrotechnics -- Wall of Light (Light) or Smoke (Fire)
Snare --
Stone Shape -- Shape Earth (Earth)
Summon Insects --
Tree Plant -- Form (Plant)
Water Breathing -- Breathe Water (Air and Water)
Fourth Level
AD&D -- GURPS
Animal Summoning I -- Beast Summoning (Animal)
Call Woodland Beings --
Cure Serious Wounds -- Major Healing (Healing)
Dispel Magic -- Dispel Magic (Meta)
Hallucinatory Forest -- Phantom (Illusion) of a forest
Hold Plant -- Plant Control (Plant) or Walk Through Plants (Plant)
Plant Door -- Walk Through Wood (Plant)
Produce Fire -- Create Fire (Fire)
Protection from Lightning -- Resist Lightning (Air, Protection or Weather)
Repel Insects -- Repel (Vermin) (Animal)
Speak with Plants -- Plant Speech (Plant)
Fifth Level
AD&D -- GURPS
Animal Growth -- Enlarge Other (Body)
Animal Summoning II -- Beast Summoning (Animal)
Anti-Plant Shell -- Force Dome (Protection)
Commune With Nature -- Plant Sense (Plant)
Control Winds -- Wind (Weather)
Insect Plague --
Pass Plant -- Create Gate (Gate) and Teleport (Gate or Movement)
Sticks to Snakes -- Phantom (Illusion) of sticks turning into snakes
Transmute Rock to Mud -- Stone to Earth (Earth)
Wall of Fire -- Fire Cloud (Fire)
Sixth Level
AD&D -- GURPS
Animal Summoning III -- Beast Summoning (Animal)
Anti-Animal Shell -- Repel (Animal) (Animal)
Conjure Fire Elemental -- Summon (Fire) Elemental (Fire) and Control (Fire) Elemental (Fire)
Cure Critical Wounds -- Great Healing (Healing)
Feeblemind -- Foolishness (Mind) or Mindlessness (Mind)
Fire Seeds -- Rain of Fire (Fire)
Transport Via Plants -- Create Gate (Gate) and Teleport (Gate or Movement)
Turn Wood --
Wall of Thorns -- Tangle Growth (Plant)
Weather Summoning -- Wind (Air or Weather) or Storm (Air, Water or Weather)
Seventh Level
AD&D -- GURPS
Animate Rock -- Shape Earth (Earth)
Chariot of Sustarre -- Create Mount (Illusion)
Confusion -- Daze (Mind)
Conjure Earth Elemental -- Summon (Earth) Elemental (Earth) and Control (Earth) Elemental (Earth)
Control Weather -- Wind (Air or Weather) or Storm (Air, Water or Weather)
Creeping Doom --
Finger of Death -- Evisceration (Necromantic)
Fire Storm -- Rain of Fire (Fire)
Reincarnate --
Transmute Metal to Wood --
I'm assuming that summoning cats comes in at Level 6, not Level 4.
ReplyDeleteAnd that shaking their food box is a +10 modifier for success.
Just saying.
Summon Cat is actually a 1st level Magic User spell: Find Familiar! The shaking box is a somatic component of the casting with the verbal component being the intonation of "psh psh psh".
Delete