22 May 2013

Scope

Traveller is huge.

Nearly as huge as space.

It's kind of fitting for a universe that's been around since 1977.

36 years of constant development can do that.

I am encountering a problem with this scope while preparing to play a bit with old friends.

I've been playing and GM'ing Traveller since 1980!  I know this world and I know where I've made changes.  They are assumptions from my perspective.

Now I have to manage to explain all that in a couple of days to someone who was literally in kindergarten when I started playing.

Things like beam weapons, like lasers, being something of a novelty as a personal weapon.

I'm also grappling with some skill definition with GURPS.  Starship weapon systems aren't, and really cannot be, traditionally thought of as Gunner skill items.  The operator, if any, is really operating an interface and not actually aiming the weapons.  Electronics Operation/TL (Weapons Systems) seems a better fit for such things; but I worry that changes the flavor of the game too much.  Electronics Operation is also a more expensive skill (IQ/A instead of DX/E) which reflects the increased complexity that these weapons certainly have.

No comments:

Post a Comment

You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.

Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.

If you're trying to comment anonymously: Sign your work. Try this link for an explanation: https://mcthag.blogspot.com/2023/04/lots-of-new-readers.html

Anonymous comments must pass a higher bar than others. Repeat offenders must pass an even higher bar.

If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.