FuzzyGeff did some weird for T2K by making a sniper that thought his M21 rifle was enchanted. The stock was carved with runes and he spoke words over it at night to maintain the magic. This character and his rifle made two incredible rolls in a row that affirmed his belief AND convinced a couple of the other characters that it was magic in action.
This is being weird correctly.
Then there was Doug. We shall call him Doug because that is his name.
Doug wholeheartedly embraced the idea that you could make ANYTHING with GURPS.
And he did.
The problem was he didn't do so within the confines of being a member of the party or adherence to the concepts of the world.
Doug was a disruptive agent.
He routinely did not take hints and resented when more blatant methods were used.
Nothing we tried would get him to get along with the party, so I eventually had to ban him from my table.
No comments:
Post a Comment
You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.
Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.
If you're trying to comment anonymously: You can't. Log into your Google account.
If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.