It's not really a cruiser... It's more of a destroyer escort.
It's got 8x2 405 MJ lasers, 2x1 1.4 GJ Particle Beams and 2x3 500mm Missile.
Jump 4, 4g; just like the original design from Adventure 1 and Supplement 9.
What I lost was cargo space.
There are a lot of systems detailed in Adventure 1 that are included for nothing that cost space and mass in G:T. 22.75 dTons of unaccounted systems are in this design.
The black globe generator is MUCH larger in G:T than Book 5. Like more than ten times as much.
Also you lose a significant amount of space streamlining the ship.
All in all I am happy with how it came out.
I can work with the G:T Modular Design System.
This is me officially declaring my G:T world is officially 100% GURPS now.
Update:
And of course I made an error. I used the HP number for the surface area and that makes a lot of things bigger than they need to be.
Cargo space is now 41.13 dTon and final cost is MCr 869.1.
Update Again:
I fixed something that had bothered me from the original game. The Kinunir in LBB had a 35 ton Pinnace. Pinnaces are 40 tons! Carrying a non-standard small craft made no sense.
So I decided I was either going to change it to a 30 ton Ship's Boat or a 40 ton Pinnace.
The pinnace is cooler sounding, don't you think? Also it has 5g of acceleration!
I like a pinnace.
ReplyDeleteWhat does one say to reply to that?
DeleteMy inner "Beavis and Butthead" sometimes just gets the better of me... :o
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