He marches to the beat of a different drummer sometimes. That makes him notice some things the rest of us miss.
I'd made a post-apocalypse WW2 campaign.
Geff's character was the radio guy or other such non-infantry specialty.
So he selected an M1 Carbine for his weapon.
Everyone knew that he should have taken the M3 Greasegun...
Well, let's look at the stats!
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It gets bigger if you click it. Shots for the Thompson should be 30(3). |
4d+1 pi is 5-25 basic damage, doing the same to the body. 15 average.
2d+1 pi+ is 3-13 basic damage, doing 4-19 to the body. 12 average.
Next we notice the ranges. .30 Carbine does more damage, and goes more than twice as far before hitting the 1/2D penalty.
And then there's weight. The Carbine is lighter, and it's ammo is lighter, even considering it takes two 15-round magazines to make up for a single SMG mag.
Finally there's the ST requirement...
FuzzyGeff was able to get a more effective, lighter, gun with a lower ST by going with the Carbine than if he'd selected either US SMG. He sacrificed ammunition capacity and rate of fire, but that rarely gave much advantage in-game to be honest.
The M1 Carbine is actually kinda an underrated little rifle.
ReplyDeleteThe more I research the M1 Carbine the more convinced I am that the round is underrated, but the gun itself is more fondly remembered than it should be.
DeleteInRange and Forgotten Weapons have shown several of its shortcomings in their vids.