30 March 2025

I Like Big GURPS And I Cannot Lie

I keep sticking my nose into RPG debates abotu which rule set is best.

Being a passionate advocate for GURPS, it's the rule set that I think is best.

I'm the first to admit that I haven't played a different system since...  1995?

And that was AD&D 2e.  I didn't have much fun because I was forced into the Cleric job.  I'd never made a cleric before.  Then I wasn't familiar with Forgotten Realms.  I wasn't familiar with the campaign.  AND I was only there to demonstrate to another player that they could be replaced.

Not a recipe for fun.

But picking a system and sticking to it doesn't mean that I didn't learn and play others.

I played every edition of D&D from the OG boxed set to AD&D 2e.

Warhammer Fantasy Roleplay 1e.

Chaosium's Basic Role-Playing in at least three settings.  Stormbringer being the one we used these rules for the most.

What became the Megaversal system with Palladium fantasy and Robotech.

Top Secret in two editions.

Champions in more than one edition.

Boot Hill.

Gamma World.

Star Frontiers.

Traveller LBB.

Twilight: 2000 1e.

Ghostbusters.

Teenagers from Outerspace (TFOS).

Toon.

FASA's Star Trek RPG.

2300 AD.

Mega Traveller.

You know what I found?

You can play, with one exception, any of those settings with GURPS.  The only sets of those rules that were better than GURPS was Champions and TFOS.  At least with GURP 3e.  4e is at least as good as Champions now.  Only Toon completely failed with GURPS.

The great thing about it was that once we learned the rules we didn't need to learn new rules for a new setting.

The bad thing was keeping the players out of the parts we weren't going to use.  That's a headache.

But nothing about my passion should make you feel bad about using a different system and having fun.

I've had fun with almost every one of the above listed systems.  The GM makes or breaks the game.  Your fellow players make or break the game.

But I am sick of people shitting on GURPS because they had a bad experience.  *A* bad experience doesn't mean the system sucks.

My bad experience with AD&D 2e had nothing to with the rules.  My conversion of my Wemic cleric from those rules to GURPS came with reading the 2e rules and Forgotten Realms setting.  I think it was a very streamlined experience from OG AD&D.  I think I would use those rules to play D&D if I were to use a D&D ruleset.

I've no experience with later editions, though I've heard positive reports.

It is clear, though, that later editions are emphatically, not the D&D I played once upon a time.

New races.  New classes.

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