Finally converting the hoary old third edition GURPS: Traveller weapons to fourth edition.
4e changed a LOT about how damage is done, so the conversion isn't near as simple as GURPS: WW2 was.
Worse, the conceptualization of the weapons have changed quite a bit from 1977 to today.
Staying as true as possible to the 3e stats gives guns that are notably inferior to the 4e equivalents in Ultra-Tech.
GURPS: Interstellar Wars is 4e native and it just uses the weapons stats from the Basic Set, so there's a strong temptation to simply use Ultra-Tech and note that Weapon A from UT is Weapon B from Traveller.
No comments:
Post a Comment
You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.
Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.
If you're trying to comment anonymously: You can't. Log into your Google account.
If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.