15 June 2018
Need To Kill Five Hours
This is a really thorough analysis of character creation and storytelling.
Something I've been part of as a roleplayer and gamemaster.
I was struck by a realization that if I'd played my character or my NPC's in such a slip-shod manner, the players would have revolted or stopped playing.
Yes, I said it, a multimillion dollar movie failed to live up to the standards of a table-top role playing game played by college and high school students.
Labels:
Dancing Monkeys,
Fiction,
Gaming
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