15 June 2018

Need To Kill Five Hours








This is a really thorough analysis of character creation and storytelling.

Something I've been part of as a roleplayer and gamemaster.

I was struck by a realization that if I'd played my character or my NPC's in such a slip-shod manner, the players would have revolted or stopped playing.

Yes, I said it, a multimillion dollar movie failed to live up to the standards of a table-top role playing game played by college and high school students.


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