A 40x46mm round that hits someone inside it's arming distance will still do some damage.
1d+2(0.5) cr dkb (double knockback). The unarmed slug of an M381 HE round will roll an average of 5.5. That drops to 4 penetrating. It also does 11 points of knockback and that will knock the average ST10 person back a yard. Not a pleasant hit, but better than sucking up the 4d-1 [2d] cr ex of the round going off.
At 7 yards (with skill 11) we can expect to get 3 pellets of #4 buck from the M576 round that'd be 3x 1d-1(0.5) pi-. Average of 7.5 points rolled, 4 penetrating and doing 2 points of damage.
But inside 3 yards: You lose the bonus to hit from multi-projectile, but the damage swells to 7d(0.5) pi- and the target's DR is multiplied by 10 (plus the effects of the armor divisor).
That armor divisor also, normally, gives an unarmored target DR 1. So it, too, swells to DR 10.
The average hit from "extremely close range" rolls 24.5. That drops to 14 penetrating and doing 7 points of damage.
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