Way back in the mists of time...
I was hired at no pay to play AD&D 2e.
The reason I say that is the group had a very rigid schedule and you were not to be late.
They met at the GM's house, 35 miles from my place.
Looking back I think I was primarily invited to show the bottom-dog in the pack that he could be replaced. It made things a bit tense.
Being wedged into an existing party is always a headache at the best of times and this time was made worse by two giant elephants in the room.
First: I'd never played 2e before.
Second: I would be making a cleric.
The first wasn't so bad, AD&D is similar enough to AD&D2e that I could muddle through.
The second, though, was a lot harder.
I was totally out of my comfort zone. I had not played any form of D&D for years at that point and wasn't even remotely familiar with the spell list. I cannot remember why I was a cleric of a lawful-good deity, but it's on the character sheet.
I feel like the only actual choice I made during character creation was race.
Remember that set of Wemic stats I put up a few days ago? That's because I'd run into the character sheet from... 1994?
Shorthair the Outcast is a Wemic who's been exiled from his tribe. He cuts his mane to show that exile status.
Now that I've rediscovered this sheet, I'm setting myself to making a GURPS conversion. I've even shelled out for the AD&D2e main books and a copy of Forgotten Realms at Drive Thru RPG to facilitate the transition.
There are notes in the margin, that I assume are restrictions on spells, but I can't remember if they're because the party didn't want me to take them or if it's some restriction of my character's faith. Torm the True is what I have listed.
I have now, officially, done more research on this character than I did when I was playing him.
Having the books helps a lot. The DM didn't share the books and meted out knowledge as a means to keep us under his control.




































