Something I consciously did with my TL project of making characters was avoiding making a soldier from each TL.
Now I am making the NPC's in detail for the campaign that FuzzyGeff and Marv will be playing in January... and they're all soldiers.
Making each one a person is the challenge.
One place it's tempting to make them individual is the weapons selection, but that'd wrong because troops are issued weapons exactly to prevent them from picking a gun that can't be supported by the logistics train.
Twilight: 2000's situation might be more eclectic because of masses of non-US troops being accepted into US formations as things become more and more ad hoc.
A NATO unit might consider itself lucky if everyone has a rifle that uses a STANAG magazine with rifling to use 5.56 NATO.
There's reserve units from the States that have M16A1's and though they can use the magazines, they can't use the NATO spec ammo.
The smart commander would try to keep them and their ammo needs in one place, but T2K is a situation where everything collapsed and everyone is scattering to the wind and getting back together randomly.
How random do I wanna get?
No comments:
Post a Comment
You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.
Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.
If you're trying to comment anonymously: You can't. Log into your Google account.
If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.