21 September 2024

Where Do They All Come From?

FuzzyGeff and I speculated about where some "off list" magic items could come from in GURPS.

We started speculating from my wondering how someone without magical aptitude would go about learning a spell.

If you can't cast it, how do you know you learned it?

Learning by rote apparently works, but you've no way to test it.  I can also see people who are learning this way wasting a lot of time as the casting is "telephoned" to death.

Well, you CAN test it.  A high mana zone.  Anyone who knows a spell can cast it in a high mana zone as long as the spell itself doesn't require magery as a prerequisite.

This jogged my memory about very-high mana zones.  In a very high mana zone you don't get charged fatigue for your casting.  It would seem ideal for enchanting as the energy expended is replenished as fast as it is used.  Quick and dirty enchanting for large items for the win!

Except...

A normal failure in a very high mana zone is treated as a critical failure and a critical failure is much, much worse.

Which brings us back to strange and unusual magic items you add to your character sheet with points rather that G$.

They're a by product of these failures, occasionally.

"Where'd you get that neat item?"

"From the magic shop, in a basket labeled, 'contents of crater,' why?

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